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Complete Vladimir guide, made by EUW multiseasonal multiaccount challenger Elite500, every matchup, every build, every playstyle. + AMA

Quintessential Vladimir guide for season 11

 
Well hello there wonderful people. My name is Calvin and I stream under the name Elite500, as the title suggests, I’ve been challenger for 4 seasons now and ended it since the last 2.
 
I’ve played vlad throughout every meta, no matter how rough or how much the playstyle has changed, and I’m finally here, bringing to YOU the absolute ULTIMATE, QUINTESSENTIAL, HOLY guide, everything you will ever need for season 11. At the time of writing this guide I’ve played around 500 preseason games and half of them in high challenger.
 
Why play Vladimir? Doesn’t he actually suck? Isn’t he noobchamp?
 
Do you wish to experience the pleasure of entering teamfights and leaving them higher hp?
 
Do you want to dehumanise yourself to and not even recognise your fellow teammates as sentient meat lumps? Can you handle the responsibility to take every game post 20 minutes as your responsibility?
Of course you do.
 
 

Table of contents:

  1. Setups: we’ll go over the main 2 setups including items, runes, summoners, and build
  2. How to choose between the two setups and which play-style suits you best
  3. Early laningphase and how to play matchups
  4. Every matchup in the game including recommended setups for matchups
  5. Unleashing unholy wrath upon your foes in mid to lategame
  6. Combos
  7. Skin choice
 

Setup one, the way of the gigalord:

Back in season 7 the chad vladimir players received an upgrade from thunderlords decree, electrocute, termed GIGALORDS back then, it’s power has been dormant and ever waiting since the nerfs of 2018.
 
This path is more optimally suited for those who wish to have devastating all in damage, those who wish to win lane as early as level 3, those who want to annihilate and leave them with .no counterplay 100-0s
 
This setup is best suited and optimally played against melee champions such as Sylas, Pantheon, Yone, Yasuo, Ekko, Akali, Kata, etc.
 

Summoner spells:

Ignite and flash are a must take with this setup, allowing you to deliver sudden oneshots with flash and having beyond unholy all in damage with ignite. Ignite also helps us with nimbus cloak and with procing electro.
 

Runes

Keystone:

Of course you’ll be taking electrocute as your keystone, it allows you to win a lot of trades early into the game, it’s easily proccable early with auto Q auto or auto E Q or even auto ignite Q.
The trading is nice although the main reason you take this keystone is for the HEINOUS all in damage it can do, most champions can literally be 100-0 oneshot at level 6 if they’re not innately invulnerable (looking at you galio).
 

Minor runes, domination:

Taste of blood is absolutely amazing and helps out in every melee matchup, feel free to swap this to sudden impact if you’re deranged and play this setup into ranged opponents. (sudden impact proccable with rocketbelt.
 
Poro ward is extremely consistent and can be stacked easily to grant you free 4 ap level 3 and 30 ap at around ~ 16 – 18 minutes depending on how actively you ward and where.
 
Ravenous hunter synergises so well with vlads huge point and click Q damage, easily accumulating 10’000 HP healed in a game. While it doesn’t sound like much, since the rune was changed from spellvamp to omnivamp it now will even heal you slightly on autohits even without stacks helping you outsustain early. Some crazy gamer chinese vlads will take ultimate hunter since their server is perma fighting, it’s also a viable choice but feels worse to me.

Secondary runes, sorcery:

For sure my favourite secondary tree to spec into, although this one is a lot more preference, I think all trees are balanced it’s just more playstyle, you flash like a maniac? Go inspiration cosmic insight with cdr shoes rush and enjoy less than 4 minute flash cooldown etc.
Transcendence holy MOLY this rune got such a nice change in season 11, 5 ability haste at level 5? Sign me the hell up. The ability cd refund is also amazing on vladimirs W since it’s basecooldown is like 30 seconds, allowing you sometimes to pool twice in fights.
 
Nimbus Cloak to make up for the lack of mobility before rocketbelt nimbus cloak helps out so much allowing you to kite and rundown pesky season 10 dashy champs with ease. Optionally gathering storm is also nice but with this rune setup you mostly play for early mid domination and nimbus is also great lategame. My games have been decided 1000x more by having more mobility in clutch scenarios than having 40 extra ap at 30 minutes.
For the mini runes always Ability haste, AP, and scaling hp
 

Build:

You best be prepared to build mejais.
 

Starting item:

Your starting item should be dark seal refillable every game, the dark seal buff now giving hp and 5 extra ap is absurdly good for vlad, random lucky early kills giving 10 ap is also beyond bonkers. Shaving off 350g on your mejais purchase is also essential.
 

First mythic:

Hextech Rocketbelt is by far the best mythic you can go in every game currently, amazing active, amazing components, amazing mythic passive, it’s just THAT good. The dash and ms is a great engage tool, hextech alternator synergises perfectly with your ridiculous ignite electro damage, the passive giving you 5 flat pen is amazing since you can get 18 from sorc shoes and another 5 from mejais since it counts as a legendary, the more flat pen you stack the more efficient it gets.
 

Second item:

Mejais Soulstealer allows you to single-handedly decide whether you wish to win the game or lose it, it’s a must buy and goes hand in hand with this playstyle, one two kills with a mejais, over 10 stacks? Literally the game is a done deal at this stage. Rocket belt mythic passive giving you 5 pen for a 1250g purchase makes it even good to buy at 0 stacks. I have completely 1v9’d too many games to count in the highest of elos because enemies make literally one mistake and die once.
 

Third item:

Void staff third? WTF what if enemies have no mr elite? Well let me tell you about this stupidly broken item that straight up out damages a god damn DEATHCAP even at 30 mr !? ? ? the item is 131% gold efficient, let alone when you pile up your 28 flat pen that you get from completing it. Remember flat pen reduces enemy MR AFTER the percentage, so let’s say someone has 50 magic resistance when you buy your void, magic resistance WH OMEGALUL? 28|40% stats on 50 mr leaves enemies with a whole 2 mr, 2 mr!!!!!
 

Fourth item:

Rabadons Deathcap while not nearly as good as it was last season still will round up your build, if you have just a few mejais stacks and you get these 4 holy items, the game is literally already over. Few champions can experience the delightful feel of going in 1v5 and returning at higher hp than before.
 

Shoes:

Unless you’re rocking cosmic insight and want türbo low summoner cd, sorc shoes are the must go 100% of the time. Why would you need damagereduction from tabis if you oneshot enemies, why would you need merctreads tenacity if you can just dodge with your W 4Head. Sorc shoes penetration just perfectly synergises with the rocketbelt mythic passive since the more flat magic pen you stack the more potent it becomes.
 

What the hell is the last item?

 
At this stage your power is so strong the final item won’t make a big difference, need dps? Cosmic drive, need a second pool? Zhonyas, need spellshield vs evelyn and zoe? Banshees. The itemshop is your oyster, get whatever you want last, I usually like to top it off with zhonyas.
This concludes the way of the gigalords setup and we’ll now proceed to the other setup.

Setup two, consistency king & lategamegod:

This play style was the meta for the longest of time and still remains viable, farm for 30 mins and then fight once and win the game 4Head. This playstyle relies less on your opponents being bad and more so on the inevitable victory that is 300 cs vladimir at the same time it’s also praying that your team doesn’t just perma fight for no reason which kinda happens a lot as well in soloq because people like fighting for no reason.
 

Summoner spells:

Ever thought how if everyone does just one thing the same way people would become insecure to try anything else but that specific way? That’s my opinion on using ghost > flash.
 
With this setup I prefer taking ghost over flash and ignite secondary. Why? Now that ghost’s duration gets refreshed on kills or assists and gives tremendous move-speed while only being on a 182 second cd with cosmic insight (163 with lucidity boots) allows you to have it up at literally every possible random teamfight, the mobility is insane for laningphase as well. If you can kill your opponent with flash in a certain scenario ghost will do the job and more, what do you do vs a vladimir that has kill pressure on your and pressed his nitroboost button? Flash away? Jokes on you this shit lasts 10000 years and he’ll just inevitably catch up.
 
Ghost in teamfights is also ridiculous, pop it right before someone dies and you have like 15 seconds of speed duration, can catchup to literally anyone even foolish galeforce buyers who think they are cool with their mini dash.(bit pixelated)
 
Ignite secondary lets you have some decent kill pressure even with this setup
You can of course go whatever you please, struggling with bully mages? Go flash tp, feel like you can’t catchup to that Ezreal in the backline? Flash ghost is the answer, etc, it’s all viable and just needs playing around.

Runes

Keystone:

 
Phaserush has been Vlad’s most consistent rune since seasons now. It offers a lot of versatility in the sense that it can be used to slide in an extra auto in trades, chase people down, escape ganks easier and of course mainly to slide into the backline like Michael Jackson moonwalking on the rift.
Just like electrocute it’s really easily proccable, just three swift strikes and you’re running like yourprincess runs from apologizing to Tuesday
Even your initial ult cast counts as one of the strikes, so you could ignite ult q and boom you’re already zooming.
 

Minor runes, sorcery:

Nimbus cloak is an insanely good rune for vlad since the main thing you lack is mobility, and the more you have the easier it gets to get even more. If you have a reliable way of proccing phaserush such as nimbus cloak ignite all your mobility issues are fixed.
 
Transcendence just like with the electro page it helps you lane giving you cdr as early as level 5, and if you stack enough ability haste with zhonyas or even legendary double stopwatch you can always do some funky last fight game winning shit like –> pool –> zhonyas –> get asisst so trans ticks in –> stopwatch –> pool again. It’s like 10 seconds of immunity winning you uber clutch games.
 
Gathering Storm what better rune suited for the lategame king himself. All other options like waterwalking and scorch are completely outclassed by this free stats rune. I’d say Vlad is the most efficient champion in the game when it comes to flat ap considering you have ap to hp conversion, absolutely massive ap scalings with damage and healing (wtF), and an amplification on all abilites with your ult.
 

Secondary runes, Inspiration:

Free boots are really good at helping you scale up consistently and the 10ms it gives you on top of regular boots means you just zoom that little bit extra.
 
Cosmic Insight is also amazing at lowering your summonerspells, combined with haste shoes you can get almost 70 seconds off your flash, how insane is that.
 

Build

If you’ve been shocked by going ghost ignite you’re going to be quite surprised by this.
 

Starting item:

Just like with electrocute, dark seal refillable is a beyond bonkers good item to start with, however since we get free boots with this setup going dorans ring is a more affordable purchase as well into a more difficult matchup like Orianna or Syndra. My logic is if you back with ~ 350g you’ll be having to choose either between dark seal or boots, but since boots are out of the equation you don’t even need to think about them so dorans ring is a lot more affordable. At the same time this setup focuses mostly on reaching unholy power as fast as possible.
 

First mythic:

Mythic? Only insecure players build mythic items first.
We build DOUBLE FIENDISH CODEX that’s right. Become unstoppable. Vlad turns AP into a hyper efficient stat already with his insane scalings, so what about a 114% gold efficient PURE ap and ability haste stat? Fiendish codex’ passive is no longer unique so you can stack them.
From experience I’ve felt that anything more than 2 feels awful and going only 1 is also a viable option, although we want to accelerate ourselves and by this I mean let’s say we just pushed out midlane wave and we have some tempo. Raptor camp is up and your jgler doesn’t need them, you take them in 15 seconds total, because of this, the next time you take them you could afford another item meaning you took them 10 seconds in total, the next time 5 seconds and so on and so fort.
Getting pure ap and cdr allows you to do this faster and ultimately accelerating yourself to a point of having 300 cs at 25 minutes and being able to completely devour anyone in sight.
 

Second item:

Since I’m addicted to Mejais I like to buy it second, however with this setup you can skip it, if you fall behind even slightly mejais won’t get the free 5 penetration that you would’ve gotten with a regular rocketbelt build and it becomes really hard to get back into the game. Just remember if you need the power of GOD to win this game, don’t hesitate to buy the holy bible.
 

The real Second item:

Now that you have around ~ 100 ap Rabadons deathcap becomes efficient, even in its pathetic nerfed state it’ll still transform you into an onmipotent being. Deathcap is 92% item efficient with just it’s own AP and gets increased by 20% for every 100 ap so making it at MINIMUM 112% gold efficient of RAW pure AP power which Vladimir makes such enthusiastic work with. Now imagine if you had a mejais with some lucky 10 stacks on it, 136% gold efficient pure ap item combined with this? Oh Lord. Full mejais and dc = 357 ap = 500 hp more for FREE due to crimson pact.
 

Third item:

Most sane enemies when pressing TAB and seeing there is a 200 cs vlad at 16 minutes with a deathcap completed and double codex eagerly wanting to devour their feeble adc souls will attempt to purchase some magic resistance.
Falter their plans by buying an early Void Staff, just like the logic we applied earlier with electrocute, void staffs 131% gold efficiency combined with sorcerer shoes allows you to deal near true damage to low mr targets and to those with more than room temperature IQ who’ve built MR? Well you have a voidstaff, what good does it do them.
 

Fourth item:

Woo! It’s mythic time yayyy!
 
This is the most satisfying thing ever, building a mythic item when you have 3 legendaries all giving you instant mythic passive.
At this stage you can choose pretty much all mythics, need more haste? Go Nightharvester for unrivaled dps, playing against a lot of squishies? Unleash unholy burst with the Rocketbelt, enemies stacked giga nitro mega amounts of mr and you’re having a tough time penetrating through it? Literally buy a Liandry’s, it shreds enemy MR making your voidstaff and sorc shoes deal hyper amounts of damage. Since you have 2 codex Liandry’s is giga cheap at only 2500g and doesn’t eat up another inventory slot.
 
You can even decide to buy something else if you’re in desperate need for it like a Zhonyas or Morrelo, it’s not essential to have a mythic but I highly recommend it leaving it no later than this.
 

Last item (if you were a chad mejais buyer)

Just like the other electro setup, you may go whatever your heart desires as final ap item.
Enemies have a lot of ad? Zhonyas, need dps? Cosmic Drive, need magic res? Spirit or Banshees.
That’s pretty much it to the phaserush build, we’ll be covering when to go these setups next.
 

How to choose between the two setups

I am of the opinion that you can go either setup 100% of the time every game and not need to switch things up to find success, however there are scenarios where one is better than the other.
For beginners I recommend learning just one setup first or your opinion might get clouded by low sample size.
I also have a complete matchup spreadsheet with every matchup midlane in the game
 
If you’re more of the assassin player, wanting to oneshot specific targets and having ridiculously high kill pressure in lane I recommend going electrocute setup.
 
If you more feel like playing an actual controlmage and maintaining 10cs/min and unleashing unholy wrath lategame with zero counterplay then go phaserush setup.
 
In a realistic scenario if you’re laning vs melee champions electrocute is much better for lane and the minor runes will have a lot of effect vs them. You can go both setups in both types of matchups and it’s perfectly viable you just have to be aware of your weaknesses and play around them.
 
Currently I think the meta favours the electrocute setup a tiny bit more since there is a lot of early fighting and lane prio is important to help your jungler. That being said having ghost ignite phaserush means you can join any fight you want since your sums are super low so try both and see which one you like more.
 

Early laningphase and how to play matchups

Level 1 – 5

With both play-styles you want to play as safe as humanly possible with Vladimir pre 6, try manage the wave so it’s always near your tower so you can’t get ganked and are easily able to lasthit. It is ESSENTIAL to have on point last hitting skills, if you do not, go practice tool right now and get 100cs in 10 mins with only autohits. These early autohits really dictate the pace of the rest of the game, same theory with raptors, how much money you have dictates how much money you’ll be able to generate.
 
If your lane opponent doesn’t have teleport (mostly melees) you can play a little aggro and sneak in a quicky succ every now and then onto your lane opponent and eventually either deplete their hp so they have to recall or their mana so they become obsolete.
 
Don’t use your E early much as it mostly hurts yourself more than it hurts anything else, the self damage is always the same percentage so it really feels bad using it early to sprinkle tiny 60 damage blood bolts at the cost of like 100 hp.
 
You may spam Q on the minions as long as you don’t end up pushing the wave to the enemy, what makes vlad really hard to play in high elo is players will freeze the wave as soon as it starts to push vs them and it’s impossible to unfreeze unless you call your jungler to help.
 
If you’re playing vs someone with teleport it’s extremely ballsy to trade with them as if you do they’ll empty their mana on you and hp and just recall and come back leaving you with low hp and unable to buy items and locked in lane, going teleport yourself with phaserush of course halfway counters this awful spot to be in.

Level 1 – 5 early electrocute cheese

This strategy is really really easy to pull off, This video shows exactly how to pull this off, it’s incredibly easy to do with electrocute since you also have taste of blood and ignite if your lane opponent dares to contest this you can just punish them.
 
Basically you want to create a slowpush early, how do we do this? Try to fish for auto attacks or a Q on your opponent, aggroing the minions onto you, since they will chase you let them be pulled into your wave, while you drag them they will not be attacking your minions meaning the wave will push in opponent direction.
 
If you pull this off and just gently last hit the next 2 waves and then push in really hard when canon wave comes you’ll have stacked a MASSIVE ally wave under enemy turret while you have tempo to do whatever you like, recall get amp tome / ward for jungler / invade with jungler / anything you desire.
 
And what about my enemy mid, won’t he follow me and stop me? But how? He’s got 3 waves stacked under his turret trying to last hit them, he can’t just leave that or he’ll instantly lose the game.
 
This concept is very very important to vladimir players as your all ins are often able to 100-0 opponents, so if we do this strategy of stacking big waves at level 6- 9 and dive the lane opponent and they die they lose like 3 waves worth of cs, this is literally unbearably game losing for them and it’s SO easy to pull off especially in low elo. What on earth do you do vs a vladimir who stacked a wave, has an alternator, electro ult and ignite up and is furiously waiting to oneshot you? Literally no counterplay other than going barrier or buying hp / mr.
 

How do I get the wave to push into my direction so I can lasthit?

It’s very simple, most people will hit the wave level 1 like the utter troglodytes they are, just match their auto attacks and leave one out every few, once it slowpushes into your direction all you have to do is not kill the minions and let them be near your turret. The wave will ALWAYS freeze if 3 full hp caster minions are left alive and the next wave’s melee minions don’t go under tower.
 
Like this we can freely scale up to the lategame terror that Vladimir is.
 
My lane opponent has also read this guide and isn’t hitting the first wave? Wtf? If you can, push push push like your pregnant and try get your minions under enemy tower, if this happens the wave will simply bounce and start pushing towards you.
These 2 concepts are the simplest and most essential thing to know when playing Vladimir.
 

First recall

You’ve got around 1000g? You should start to look to setup a recall so you can either buy a fiendish codex (phaserush setup) or a hextech alternator (electrocute setup)

How do we do this?

We already know how to stack waves and crash them under enemy tower, so we simply preform just that, we push the wave out and once it’s under tower run away quickly and recall, the bigger the wave the better since it traps your lane opponent in lane while you get to recall and only lose 1-2 melees.
 
If you don’t want to lock your lane opponent in lane or they have tp or just don’t care didn’t ask, just push the wave out before or during cannon wave since cannon minions can tank like 8 or more turret shots meaning you have tonnes of time to walk back to lane without missing anything.
 
Not missing any cs during your recalls is really essential as Vladimir especially because you can’t afford to fall behind.
 
Vs mages who like to buy lost chapter it’s extremely important you figure out a way to force a recall before they get that 1300g because if they do somehow get that you’re in for a fun cock and ball torture session, especially with Orianna. That’s why if you can recall with 1000g you can get a fiendish and they’ll just feel awful buying a god damn mana crystal.

Post recall

You’ve just walked back to lane, you’re level 6 and have your 1000g item and haven’t lost more than 1 minions worth of exp. What do you do now?
 
Since you have some AP you finally get to have more than cannon minion levels of wave-clear
 
If you’ve got an easy matchup and are not afraid to push out the wave start pushing and looking for things to do on the map. It’s important to ask yourself these questions WHILE pushing so you don’t waste time making a decision when you already have tempo.
 
Can you kill your lane opponent? Dive him.
 
Can you help your jungler invade? Go for it, just remember you’re on a tight time limit if things don’t go well and you’ll lose farm mid with no gain.
 
Can you gank / dive bot/ top? If there is a guaranteed pay off, (know all summs, ults etc) then go for it! Just don’t risk anything, remember if both teams are equal you are likely to win because of vladimirs inevitable lategame scaling.
 
If you don’t have any options, simply ward or clear wards, going out of enemy vision forces your lane opponent to shit their pants and ping ? ? ?? ? ? ? ? where he go? Which takes focus from other players and makes them play accordingly.
 

Midgame

It’s VERY important to go to sidelanes IF
 
Your botlane’s tower died and now enemy adc and sup go mid and try to take yours, since you have fuckall waveclear you can’t hold them away from the tower and end up losing more and more. It’s very important to also not share exp since the support will probably try defend midlane with you, you want to soak up that juicy sololane exp and start exerting pressure in a sidelane.
 
If you see lots of champs in one spot be ready to move asap because a teamfight might break out, although as Vlad maintaining 10cs/min is above everything, you can’t have any less if you want to carry games so some teamfights are just lost causes and don’t hurt yourself more by trying to get there in time.
 
You can generally tell when a fight will happen when either:
 
If ally mid tower is still up and dragon is down and herald is up what do we do?
 
Of course sidelane top and tell your teleport toplaner to go bot and your adc supp to go mid, it’s very likely that a herald fight will start and you wanna be there.
 
If dragon spawns and your team wants to contest that? Sidelane botlane and rotate mid at least ~20 seconds before dragon spawn so your adc can walk up reliably.
 
The only fights you REALLY need to be a part of are for objectives especially dragon, ESPECIALLY ESPECIALLY if you don’t have any dragons at all and enemies are stacking them.
 
Even the most terrible scaling champions like pantheon will be REALLY obnoxious lategame if they get something like an infernal dragon soul.
 
Just one or two dragons means enemy team won’t receive the dragon wincondition at like 20 mins which means the game will go on for longer, what happens if the game goes on for super long? Uh oh stinky poo poo lategame vlad arrived and you just take what you please at that stage of the game anyways.
 

Lategame & Teamfighting

This part of the game is much easier with phaserush and ghost especially with ghost since it also has built in scaling with level, duration and speed.
 
If you have the potential to reach the backline and kill them then that should be your priority above everything, in 99% of the scenarios this is easily achieved with ghost phaserush, since you literally can’t run away from a ghosted vlad. Not even Ezreal with double flash can run, not even kassadin with 4k mana can blink away in a straight line, and god have mercy if Vlad gets his ghost extended with an asisst or kill.
 
If you’re playing with electro and your rocketbelt isn’t enough to get you into the backline then try your best to hit as big of an ult as possible and peel for your next strongest member which is usually the adc. A fullbuild vlad demolishes anything that dares approach.
 
Most fights are extremely obvious when they happen late into the game, they’re either around sieging or around objectives like dragon and baron, you should always be around those when they spawn and farming nearby camps and minions.
 
Even late into the game you want to be farming farming farming, vlad is a super high resource champion, I’d honestly say the highest resource hog in the entire game, not even kassadin needs this much money, but not even kassadin can just engage 1v5 and demolish everyone.

Ability maxing

You want to max your Q first on both setups, however if you are ahead and are going for the double fiendish codex setup I recommend putting 4 points into Q and then start maxing E out, if you do this your E will oneshot the enemy casterminions extremely early, normally only after lvl 11, with this setup as early as level 9.
So Q → E → W and R of course at 6, 11 and 16..
 
If you’re playing vs a melee champ in lane going W level 2 is definetly viable and can catch people off guard like a talon jumping on you without expecting you to pool. It does decent damage and slows like crazy unexpected, good for making enemies eat towershots when they think they can just weave in and out.
 

Combos

There aren’t really many “combos” and it’s mostly just generic efficiency and logical thinking, you make up a lot of things on the fly. Here is a link if you are adamant on learning combos.  
Say we want to proc electrocute or phaserush level 1
Auto Q Auto
 
There is also a multitude of ways you can combo with quick cast, smart cast, input buffer etc.
For the full combo with all sums, what works best for me:
 
Smartcast all abilities, Q for an empowered Q ready,
Charge E –> Flash –> Release E –> Ult –> Q – Ignite
 
Some people like to ult first as it releases E automatically upon pressing R however I feel like it’s a tiny bit clunky and if you release E manaully it’s literally impossible to react to unless predicted.
Super late into the game if you have phaserush you could also if you see enemies clumped up and you know they won’t be for long:
Flash –> R –> E W
 
Since you flash you’ll instantly be able to ult and have nimbus cloak movespeed to make sure your E and W connect with someone, if they do you get phaserush and are able to chase everyone down once you come out of pool, pooling instantly doesn’t matter as much as well since if you hit a fat R it’ll heal you like crazy, this catches enemies off guard a LOT even in high challenger.
 

Skin Choice

Of course the most important part of the guide.
The tierlist goes like this:
 
Marquis: 9/10, Extremely small model, feels amazing to play with, cheap asf, regular ult is sometimes invis vs bigger targets like cho’gath.
 
Bloodlord 8.5/10, A timeless classic with absolutely insane taunting game, instantaneous laugh. Absolute badass voiceline, sounds and animations that make you feel allpowerful but at 1850rp? Idk..
 
Nightbringer: 8/10 Probably my most played, shortish cape, nice sounds and animations, literally invisible ultimate, beyond pay2win, if you’re looking for the most pay2win its probably this one.
 
Darkwaters: 7.5/10 basically budget nightbringer with a giga big nasty looking cape. Also has an invisible ult, arguably more invis than nightbringer.
 
Cosmic Devourer: 7/10 I like the stars aesthetic but imagine making a new skin without pay2win ult, what are you doing right??
 
Academy: 6/10 Kinda slick, not having a cape and being in a weird suit looks good but his hands look literally cancerbig.
 
Soulstealer: 5/10 wtf are these sounds, legit sound like it’s windy outside and has the most ugliest cape in the game.
 
Default: 4/10 bloodlord should be default and this should be removed, legit so beyond ugly.
 
Count: 1/10 Scuffed ass default vlad chroma so bad it should be against the geneva convention.
 
Vandal: dugu/10 You have to say no homo before using this skin, never touch another man’s skin.
 
Nosferatu ?/?? Absolute power.. At a price.
 

General tips

The minute you forget to farm is the minute you’re out of the game, always farm.
 
Taking jungle camps is really fast after double codex
 
Don’t be scared to use ignite generously, if it means your opponent runs out of pots they’re FUCKED since you can just trade 50 hp for 300 of yours and you’ll eventually outsustain.
 
If you want fast results NEVER blame your team, even if they fucked up, what good does it do you to just move on? Try figure out what YOU could’ve done to prevent x from happening
 
If you’re extremely strong and baron is already up, just tell your team to start it with you, you don’t have to finish it but it’s a for sure way of starting a teamfight and making enemies fight you when you want it. Worst case scenario you keep hitting baron, they steal it, you end their lives, gg.
 
The period of where you have crimson rush gets extended by E, Zhonyas, and Pool.
 
For some reason if you have enough cdr and pool as soon as your E ends and start a new channel in pool that E will have no animation and be invisible, not very usable though.
 
If you have any questions, ask me anything I’m always happy to spread light on things I didn’t elaborate on. I also stream of course on twitch.tv/elite500, if I didn’t cover something feel free to ask :D, preferably on the post instead of on stream so others can see it too, I'm streaming as i post this guide so i'll reply to comments in queue
streaming right now again so i'll reply to comments in queue
submitted by Elite500 to leagueoflegends [link] [comments]

2021 Senior Bowl Recap: Mac Jones shines, Thomas Graham Jr. struggles and small school stars dazzle

The NFL draft is officially underway! Events in Mobile, Alabama have officially concluded, capped by another exciting Senior Bowl game on Saturday. Without the combine and limited attendance at pro days, all eyes were truly on the Senior Bowl.
One of my favorite things about this whole week is the opportunity to see players outside of their usual system. From Mac Jones to Nico Collins, there were several players who got a chance to step outside their college roles and showcase their ability to learn and adapt.
If all of that wasn't enough, we had some great moments of coaching captured by ESPN during their broadcast of the practices during the week. Both the Panthers' and the Dolphins' coaching staffs were mic'd up to provide some excellent sound bites. The best by far came from Matt Rhule explaining what it meant to be coachable to all of the prospects.
I did my best to take notes throughout the week watching practice and the game from home. Some of the following is just a running stream of consciousness. To make it a little easier to follow though, I am going position by position. Consider this my notebook recapping the week of action down in Mobile.
Lackluster quarterback group
While the quarterback position was not loaded with talent as it has been in recent years. That should not diminish the display Mac Jones put on throughout the week. He was head and shoulders above the rest of the quarterbacks in attendance. Jones looked sharp, accurate and poised. His accuracy continues to wow scouts and he easily had the best touch on deep passes of any of the six quarterbacks in attendance. Jones has locked himself in as a top-five quarterback. There is a chance he comes off the board before Trey Lance.
Nowhere near the level that Jones played at, Ian Book still had a solid week. He was the second-best quarterback in Mobile, showing his mobility and an increased willingness to hit receivers in tight windows. He is probably nothing more than a mid-round project at this point, but I think he has pushed himself above the likes of Jamie Newman, who had an uneven week, and Sam Ehlinger, who struggled with consistency and ball placement.
Kellen Mond will draw some intrigue as a late-round flier. His upside is clear and there were moments of brilliance mixed into his play. He was by far the best quarterback in the game on Saturday. Felipe Franks unfortunately looked close to undraftable. He struggled with everything from waiting too long in the pocket to taking snaps under center.
Running backs get left out
Neither team had much success running the ball. The two squads combined for just 121 yards on the ground. Some of it can be chalked up to poor run blocking. Some of it points to an underwhelming running back group and an inability for the teams to establish the run.
Despite the disappointing showing, UNC's Michael Carter still found a way to stand out. He looked great catching passes out of the backfield and showed more power than I would have expected for a player his size. I don't know if I would call him a franchise back, but he is closer to that designation than I originally thought.
Virginia Tech's Khalil Herbert had a couple of moments of brilliance, but they were few and far between. Larry Roundtree looked powerful coming out of Missouri, but had some mental lapses. Rhamondre Stevenson left a bit to be desired after finishing his Oklahoma career on a hot streak. At this point, Carter is the only back from this group I could see going before Day 3.
Another loaded receiver class
This time last year is when the draft community started to gush about K.J. Hill, Collin Johnson, Devin Duvernay, Van Jefferson, Chase Claypool and Brandon Aiyuk. We will have a whole new list of draft favorites after this week.
Michigan's Nico Collins and Florida's Kadarius Toney stole the show. Collins showed a real comfort making contested catches and finding pockets of space in the red zone. Toney flashed an incredible ability to generate separation and clear speed to make opponents pay in the open field. Both have room for improvement. Collins' technique is still a bit raw while Toney struggled with some uncharacteristic drops.
They were not alone in grabbing attention though. Western Michigan's D'Wayne Eskridge widely drew praise for his route running and agility. A few corners called him the toughest player to cover all week. Amari Rodgers from Clemson dominated the game, highlighted by a touchdown catch. He is really tough and showcased great speed and agility. Arizona State's Frank Darby also stood out. He got open a lot and showed good awareness for where he was on the field. Both should climb up draft boards following the weeks they turned in.
South Carolina's Shi Smith turned in a strong week as well. He and Louisville's Dez Fitzpatrick were two of the most productive receivers in space. Fitzpatrick made one of the best plays of the game with an incredible catch over the head of North Carolina Central's Bryan Mills.
Quick shout out is needed too for Tennessee's Josh Palmer. He has the size and speed to stretch the field. He still has a bit of a ways to go with his route running and catching though.
Lots to like from the offensive line
No one is going to make an Eric Fisher-type jump, but there were plenty of linemen that improved their stock after the week. It was the interior linemen that drew the most attention. Oklahoma's Creed Humphrey came into the week as one of the top players suiting up. He did nothing to jeopardize that status with a solid week.
Let's talk about the player getting the most hype from this group. Quinn Meinerz stole the show and set Twitter ablaze with crop top jersey and farm boy workout videos. He also played pretty well. This is going to send a lot of people back to his 2019 film at Wisconsin-Whitewater, but he got on everyone's radar after his performance.
He was far from the only small-school player to turn heads. UNI's Spencer Brown was much more on the radar than Meinerz, but watching him tower over fellow top linemen really put his size into perspective. He measured in at 6'8" with 34-inch arms. There is still a bit of refining to do technique wise, but some scouting department is going to fall in love with his intangibles and take him early with the hopes of developing him into a franchise tackle.
Elsewhere, Cincinnati's James Hudson flashed an enticing blend of size and speed. He is a former defensive lineman. He reminds me a bit of Josh Jones. The athleticism is clear but the technique is a bit raw still. Hudson should be solidly in the Day 2 conversation now. I was also impressed by the play of Robert Hainsey from Notre Dame. He has a good motor and a solid base that translates well to impressive play strength. He is still a late-round prospect, but I liked what I saw on game day.
There were a few players that could have had better weeks. While it was out of his control, Jack Anderson definitely dropped on many draft boards after measuring in with 31 5/8-inch arms. He had a solid week of play, but that number alone will scare teams away. Alex Leatherwood also struggled a bit more than most in one-on-one drills. The long-time Alabama starter failed to cement his status as a first-round pick and likely dropped out of the Day 1 conversation.
Deonte Brown scares me as well. After weighing in at 364 pounds, he got beat a few times in pass protection. I worry that he is not quick enough at his size to contend with the speed of NFL defenders.
Top defensive linemen fall flat, tons of depth emerges
I was really excited to see how Florida State's Marvin Wilson, Pittsburgh's Patrick Jones II, Miami's Quincy Roche and Wake Forest's Carlos Basham Jr. would fair with all eyes on them. Roche and Basham excelled, but Wilson and Jones left a lot to be desired. Wilson needed a big week to erase the concerns about his lackluster senior season. He showed flashes of his 2019 form, but did not dominate as he should have in Mobile. Same can be said for Jones. He had a great moment when he registered a sack in the actual game, but he had an uninspiring week of practice.
Roche was nearly unstoppable. He showed impeccable speed off the edge and an explosive first step. Few opposing linemen were able to stop him during the week's one-on-one drills or during Saturday's game. He will definitely be in the mix to go late on Day 1 or early on Day 2. Basham should be in the same boat following a strong week. He looked comfortable with his hand in the ground playing along the defensive line. He showcased versatility and pass rushing prowess.
Game day turned out to be a field day for the defensive linemen. Osa Odighizuwa of UCLA blew past Deonte Brown and nearly forced a strip sack of Kellen Mond. That capped off a pretty solid week from him. Jonathan Cooper of Ohio State had a great practice week and showed up on Saturday as well with a couple of disruptive plays. Pittsburgh's Rashad Weaver dominated along the interior of the line. I viewed him as more of a standup edge rusher heading into the week given his size, but he stuffed the run consistently and made life hell for some interior offensive linemen.
Don't be surprised if Cameron Sample and Janarious Robinson hear their names called before the end of Day 2. They both had stellar weeks and will definitely be sending scouts back to the tape. Notre Dame's duo of Daelin Hayes and Ade Ogundeji both impressed as well. The top of this draft might lack an elite prospect, but there seems to be some solid depth.
Linebackers came to play
This year's group of linebackers stood out in a big way, making tons of plays throughout the practice week and into the weekend. Jabril Cox, a grad transfer from North Dakota State who played for LSU in 2020, was everywhere. He looked comfortable lining up in the slot, covering running backs out of the backfield and making sure tackles against the run. He has three-down linebacker potential and received nothing but glowing remarks from his teammates.
He was not alone. K.J. Britt was one of the most surprising players of the week for me. I was not very familiar with him coming into the week, but he dominated practice and made a big impact during the game. The former Auburn linebacker looks instinctive and confident in the middle of the field. He has the makings of a true middle linebacker. Additionally, South Alabama's Riley Cole showed out in his home stadium. He flew to the football and dropped the hammer in a couple of situations.
It was not an incredibly deep group, but the top guys made a difference. Ohio State's Baron Browning and Justin Hilliard did nothing to hurt their stock either. Both are athletic backers with a nose for the football.
Defensive backs ensure rough day for quarterbacks
This was not the most star-studded group of defensive backs to ever attend the Senior Bowl, but they sure showed up on game day. Minnesota's Benjamin St. Juste stood head and shoulders above the rest. His length was put to good use as he consistently disrupted passes downfield. He has some versatility to play at safety as well, but I think he could be a starting corner in the right system.
Not to be outdone, Richie Grant and Aaron Robinson improved their draft stocks. Both former UCF defensive backs fared very well in one-on-ones. Grant, who typically lines up at safety, showed his versatility by playing on the boundary. He made a number of plays throughout the week and could genuinely be the first safety to come off the board in a class that lacks a clear cut No. 1 option. Robinson won the week with physicality. He does not have all the measurables you would like to see from a starting corner, but there were a lot of receivers who struggled to get off the line of scrimmage when facing him.
I came into the week excited to see Elijah Molden take the field. He did nothing to hurt his stock, but it was his former Washington teammate that caught my eye more. Keith Taylor Jr. showed flashes of being a shutdown corner. He was incredibly sticky in man coverage and made more than his fair share of pass breakups.
Another corner that I think made himself some money is Tre Brown from Oklahoma. He is a bit undersized at 5'9", but he flew around the field and had multiple interceptions in practice. His upside might be limited by his size, but his effort and ball skills still make him a valuable mid-round commodity.
On the flip side, I don't know that any player's stock dropped more than Thomas Graham Jr.'s. The former Oregon corner struggled more than most in one-on-one drills. He got absolutely torched by Demetric Felton biting on a double move. He is not physical enough at the point of attack and he has poor discipline with his eyes. He has the traits to develop into a good corner, but he looks like a project rather than a pro-ready option.
It was a similar week for Mark Webb from Georgia. He could not keep up with some of the speedy receivers on the field. I would not be surprised if he ends up being an undrafted free agent.
A couple of intriguing position changes
One of the great things about the Senior Bowl is that coaches will ask players to spend some time in positions they maybe didn't play in college, but could in the pros. Dillon Radunz got kicked inside to guard despite measuring in well. He had mixed success with the switch. I think he can still be an NFL tackle, but I suppose this would increase his value by giving teams some more versatility.
Another notable offensive line position switch was Jimmy Morrissey moving to guard. He started 47 games for Pittsburgh at center. Much like Radunz, playing another position isn't a bad thing for his versatility, but I think he fits best at center and it worries me he could not beat out Drake Jackson for the starting reps.
The buzziest position change of all was definitely Demetric Felton shifting to wide receiver after spending his career at UCLA as a running back. He played a bit of both positions in practice and the game. He is simply an offensive weapon at this point. He reminds of a player like Curtis Samuel. He will carve out a role on an NFL offense.
And that will do it. It feels very weird to have the calendar turn to February and not be getting excited for the combine. In the meantime, it will be back to film study trying to learn whatever I can before the draft rolls around in April. Be on the lookout for a new mock draft coming Monday after the Super Bowl when the draft order will officially be set.
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https://aftermathsports.com/2021/02/01/2021-senior-bowl-recap-mac-jones-shines-thomas-graham-jr-struggles-and-small-school-stars-dazzle/
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A Brief Introduction to Genshin Impact - AKA "That one game that looks like Breath of the Wild"

Ever since the game was announced to have a Switch port coming soon, many who have previously never heard of Genshin Impact grew intrigued. The open world in particular peaked the interest of many, especially after comparisons to Breath of the Wild were drawn. In anticipation of the port, I’d like to give a brief rundown on what the game is, and how aspects of it work. While the game is free, so there is no harm in trying it out, I’m hoping this post will serve as a guide for anyone on the fence about giving it a shot.

What exactly is Genshin Impact?
Genshin Impact is a fantasy open world action RPG from Chinese developer studio miHoYo, responsible for a couple prior games, notably mobile game Honkai Impact 3rd. Though they aren’t strangers to games, Genshin Impact is their latest, and by far most successful title yet.
The game is set on the continent of Teyvat, a vast, completely open world consisting of 7 nations associated with a different element, and a god-like figure of said element. You play the role of a traveler from a far away world, sealed in Teyvat following a confrontation with a powerful entity who separates you from your sibling. Your main driving goal is to reunite with said lost sibling. On your journey you are accompanied by a strange floating fairy thing which accompanies you and serves as both a guide as well as a quirky sidekick.
Important thing to note at this point is that the game is not currently finished. Genshin Impact is a live service game, receiving continuous content, story, and event updates every 6 weeks. At the current point, with everything there is to do at the moment, the story is less than a quarter of the way finished. The story is expected to develop over time via game updates. Currently, only 2 of the 7 regions are available to explore. As this implies, Genshin Impact isn’t the type of game you blast through in a week. It’s a long term commitment.

What is the gameplay?
Being an open world game, a big emphasis on exploration is present in the game. Several markers exist within the world that encourage travelling across the world to discover them all and have constant access to the entire world by warping to these markers. Materials from the world itself are everywhere, and are actually critical in the upgrading and improving of of your party members. In this regard, running around gathering any harvestable materials you see is highly rewarded. The world itself is vast, full of everything ranging from sheer cliffs, to dense forests, snowy mountains, beaches, and plains.
Domains, which are basically this game’s version of dungeons, are present, only unlike BOTW, they are almost entirely combat trial based, either having you defeat a certain amount of enemies, of defeat all enemies within a set amount of time, usually with sort of restriction or challenge aspect to them. Completion of these domains rewards loot such as weapons and artifacts (equippable items to make your party members stronger), which you can either use to improve your team, or upgrade your existing weapons/artifacts by infusing them into them. World bosses also exist in addition to regular enemies, which drop special materials required for upgrading your characters, Safe to say, you’ll be fighting these world bosses a lot.

What About the Combat?
Combat in this game is very much team focused. Don’t expect to have success by relying on one overpowered party member destroying everything. You have 4 party member slots, and each character in the game has a unique element associated with them. Those being Pyro (fire), Hydro (Water), Cryo (ice), Geo (earth), Anemo (wind), Electro (electricity), and Dendro (nature/plants, no current playable character has this element). Switching in and out between party members in battle to cause elemental reactions of the various elements is a huge part of the game’s combat, and thus a balanced team composition of characters of varying elements is encouraged to maximize damage potential. This might sound a little confusing, but in practice it becomes much clearer. In addition, the combat isn’t turn-based. Everything happens in real time, so you’ll need to rely on quick thinking and maneuvers in combat.
Every playable character in Genshin Impact has unique attributes and skills that set them apart from the rest, all with varying playstyles and roles. This means you have lots of freedom in terms of how you set up your party based on how you like to play or what role you want someone to fill. There are four different weapon types as well, being swords, bows, polearms, claymores, and catalysts (basically ranged magic), further increasing potential avenues for teambuilding.
Now while all this may seem like a lot of work and things to keep in mind, it’s important to remember that...

Genshin Impact is a PVE Game
You can play co-op with your friends and explore and beat dungeons together, but there is no PVP in this game at all. None. This, in essence, means there is little pressure to actually grind and make your team as good as it can possibly be. Genshin Impact isn’t a particularly difficult game. If you want, you can play with your favorites only and you’ll do fine. There’s no need to stress about using the very best characters with the very best equipped artifacts or the very best weapon. This much freedom in how you chose to build your party, and no pressure to compete in some sort of meta ultimately results in a refreshingly laid back experience, allowing one to truly experiment and see what style fits them best, at least for me.

Unfortunately, I’d be hard pressed to not mention Genshin Impact’s big catch. I’ve been painting it in a pretty positive light thus far, but now comes the time where I talk about the thing that will unfortunately put many people off of this game.

If Genshin Impact is free, how is it monetized?
Put bluntly, Genshin Impact uses a gacha monetization system. For those unfamiliar, gacha is a system where resources are spent on random items in a store. If it sounds like I’m describing a lootbox, it’s because I am.
Assuming you start playing right now, you’re only going to get access to 5 playable characters. You, 3 other party members to start you off, and another one you get by completing a challenge. Every other character in the game, of which there are 20 and counting, are only available via “wishes.” Wishes are the lootboxes. They take an ingame form of currency known as “primogems” which are trickle fed to the player via completing tasks in game, and in special events. They also just so happen to be in the store, purchasable with real money. Unlockable characters are categorized into 4 stars and 5 stars. 4 stars you can expect to obtain roughly every 10 wishes. 5 stars are much more rare, with less than a 1% chance to get one until you hit 75 wishes, in which case your odds increase until you roll one. Keep in mind, you have absolutely no control over what you get when you wish. This system exists for 4 and 5 star weapons as well, with the same system.
It’s gambling. Plain and simple. Please, do not play this game if you have an addictive personality and are the type to impulsively spend large amounts of money on games like this.
The other notable form of monetization is the resin system. Resin is essentially energy. Many things in this game cost resin to complete, such as domains and bosses. And given that domains and bosses drop essential materials for improving your team, you’ll be doing them very often. Resin regenerates over time, or is able to be purchased via the game’s aforementioned premium currency, primogems. As you can probably guess, the game artificially limits what you can do every day in order to keep you consistently playing day by day, in an attempt to get you addicted to the point where you’re more comfortable spending real money. Such is the sad reality of many games, and Genshin is not immune to these monetization tactics. The sliver lining is that money only accelerates the process or ensures you can get a character or weapon you want from a lootbox. As I mentioned, you get the premium currency just by playing the game, only they are very stingy with it.

TL;DR
If you go into Genshin Impact expecting a game that provides a story you can blast through in a week, and gameplay that respect’s the player’s time, you will be disappointed. However, if you can accept the free-to-play monetization tactics, are intrigued by the battle and exploration systems I’ve described, and just want the type of game you can play for about an hour every day, give it a shot. It’s free, so it couldn’t hurt.
I hope this post helped anyone with any doubts or concerns. I have over 100 hours into the game myself, so you have any questions, I’ll be happy to try and answer them!
submitted by SolarWirelessBattery to NintendoSwitch [link] [comments]

[God Field] How the Game Works for EN Bros

About God Field

So recently I noticed that 5th gen, Pekora and Matsuri have started streaming/playing the game God Field. Suisei & Shion also joined in to play on Pekora's stream. Pekora also mentioned potentially doing a tournament for the game (not confirmed yet though). It seems like we might continue to see more streams of this game within Hololive.
However, I haven't seen anyone TLing any stream clips, which is a shame since it's a very funny game, made even more entertaining when Hololive members are playing it! I suspect it's because the game isn't well known to the overseas audience, so I decided to make this guide for TLers and EN fans who are interested but don't understand the game. I've provided examples from Hololive streams so that you can practice following along.
If you don't know anything about God Field, in short, it's a party card game. You could say it's like the Mario Kart of card games, and by that I mean it's a mixture of skill and unfair RNG mechanics and lucky card draws. The game also has the weird ability to make players start role playing, somehow due to its weird "God" theming and its unusual card and status names. You'll see players start to say silly things as they attack each other cards like "Goodbye Sword" or inflict weird status effects like "Fog". But these aspects are what creates very hilarious interactions and dialogue between the players, some of which I'll include at the end of this guide as a bonus.
You can also play the game for free here, but there's no tutorial, so I recommend reading this guide as you go.

Basics

The goal is to get your opponent's HP to 0. There are two main card types, attack (攻) cards and defence (守) cards. During your turn, you use attack cards to attack an opponent. The opponent can use defence cards to defend against it. 1ATK is equal to 1DEF.
EX: Suisei attacks Pekora with the 14 ATK "Violent Flail" (a very fitting card for her). Pekora defends with "Iron Armor", a 5DEF card, so she takes 9 damage. (https://youtu.be/LugGHWGuVIc?t=3161)
When defending, you can stack as many defence cards as you want at once. But for attacking, it's a bit different. You can only use 1 attack card normally, but you can combine "combo attack" cards to make a stronger attack. You can tell if it's a combo attack card if it has a "+" in its damage, for example "+3 攻" or "+3 ATK". Note that combo attack cards don't have to be used in a combo, they can also be used as standalone attacks.
EX: Polka attacks Lamy with a monstrous 10+13+10 card combo, a total of 33 damage. Lamy defends with a 1, 3, and 9 DEF combo, a total of 13 DEF, so she takes 20 damage. (https://youtu.be/LugGHWGuVIc?t=3314)

Elements

Some cards are color-coded, meaning they have an element. Elemental attacks can only be blocked with an elemental defence of a certain element. Fire & water (red & blue) counter each other, and stone & wood (grey & orange) counter each other. Elemental attacks are very hard to deal with, because you often won't have the specific elemental defence needed in your hand. Elemental cards themselves are also more uncommon than non-elemental cards. Note that you can use elemental defence cards to defend against non-elemental attacks too.
EX: Lamy attacks Botan with "Fire Crossbow", a +4 ATK fire card. Note that she used a combo card by itself instead of making a combo, which was actually a good play, because it preserved the card's element, making it so that Botan needed water element defence to defend it. Of course, Botan didn't have it, so *she took 4 damage. (https://youtu.be/LugGHWGuVIc?t=2603)
*This is a funny moment during a 3v3 team game of "Botan/Polka/Suisei" vs "Pekora/Nene/Lamy", where Botan says she'll "be a wall" for her teammates, and proceeds to get brutally focus-fired by the opposing team. More on why that happens later.
Actually, there are two more elements that behave quite differently: light (yellow) and dark (purple). Light cannot be blocked, and can substitute as Fire/WateStone/Wood for both attacks and defence. So it's like a wildcard element, as well as being virtually undefendable (a few cards can block it). Dark can be blocked by anything, even by non-elemental defence, but it kills the opponent if even 1 damage goes through. As you can imagine, both of these elements are very scary to deal with.
EX1: Shion attacks Pekora with "Justice Lance", a 5 ATK light card. Note that none of Pekora's defence cards are lit up, showing that they can't be selected, because again, light element attacks are unblockable. (https://youtu.be/LugGHWGuVIc?t=5623)
EX2: Botan attacks Nene with "Killer Fork", a 5 ATK dark card. Nene didn't have any defence cards, so she died despite having 24HP due to the dark element's instant kill effect. Note that Botan likely knew she had no defence cards, because in the early rounds of this 3v3 team game, Team Suisei/Botan/Polka all attacked Nene, causing her to use her up defence cards early on. (https://youtu.be/LugGHWGuVIc?t=2977)
You might be thinking that if you combine something like +10 ATK cards with a 5 ATK dark element card, you have the recipe for an OP combo. But actually, stacking attack cards of different elements will cause the entire attack to become non elemental, so you'll lose the "dark instant-kill" effect. However, there are combo cards which are elemental, so if you're lucky enough to get a +5 ATK dark element, you can combine it with a 5 ATK dark element to create a very lethal dark element attack.

Tip for Following Along as a Viewer

It can be hard to add up all the cards and consider the elements for a given interaction, especially when the players play very fast. Some cards are also both attack and defence cards, meaning they have an ATK and DEF value, making it extra hard to understand if you don't know the kanji. So as a tip, the game itself will show the total ATK, total DEF, and elements of a given interaction. It's shown below each of the two "card columns" of the field.
And as mentioned before, usable cards will light up in your hand, so you can tell if the streamer was forced to take an attack because they had no cards to play, or if they took it in purpose to save their cards for later.
EX1: Polka attacks with a 9ATK card and +10 Light ATK *card. Remember that non elemental and light don't combine, so it's actually just a non elemental attack altogether. Note the "19 攻" near the bottom left, showing the total attack, and the fact that it's black means that it's non elemental. On Nene's side, it shows a black "15 守" , meaning the total defence is 15, and is also non elemental. (https://youtu.be/LugGHWGuVIc?t=2679)
*The light card Polka used is called "Meteor", hence why Polka says Suisei's catchphrase in reference to it.
EX2: Lamy attacks Botan with 3 wood ATK and +1 light ATK. Since light substitutes as wood, you can see in the bottom-left that it becomes an orange "+4 攻", or in other woods, a 4 damage wood attack. Once again, Botan is unable to defend, since elemental defence is very rare. (https://youtu.be/LugGHWGuVIc?t=2926)

AoE Attacks

Some attacks have a "%" in their damage, for example "50% 9ATK". What this means is that they have a % chance of hitting each opponent with that much damage. So with "50% 9ATK", if you're in a 8 player free for all, you can think of it as flipping a coin for each of your 7 opponents, and if it lands on heads, they get hit by 9ATK. Depending on luck, the attack can either hit everyone, miss everyone, or do some mix of hitting/missing. AoE attacks are all elemental by design as well, making them extra annoying.
EX: Polka attacks Pekora/Nene/Lamy with "Rain Deity's Sword", a 50% 9ATK water card. And to her luck, it successfully hits all three of them. (https://youtu.be/LugGHWGuVIc?t=2771)

Spells

Spells work basically like how they do in RPGs; they cost MP, and they can be used infinitely. You'll notice after a player uses them the first time, that the card stays in the bottom right of the player's hand. It's sort of like they "learned" the spell. Most spells are simply elemental attacks that cost MP, but there are some other unique effects they can do as well. In general, spells are much stronger than regular attack cards in this game, since they're essentially infinitely reusable elemental attacks. But they're usually hard to use since MP is a somewhat uncommon resource, and spells themselves are uncommon as well.
EX: Pekora vs Shion. Pekora has a measly 2HP, and Shion uses the spell "Ice", a 4ATK water spell that costs 2MP, to finish her off. Luckily, Pekora draws "Moonlight Shield" just in time, which reflect spells, and manages to survive. But if you recall, spells are reusable, so Shion just uses "Ice" the next turn. Miraculously, Pekora draws "Moonlight Sword", which also can reflect spells, and survives yet another turn. Finally, for a third time, Shion casts "Ice", but this time Pekora is all out of luck. (https://youtu.be/LugGHWGuVIc?t=5637)
Spells actually have an interesting side effect. Because of how card draw works (you replenish the same amount of cards that you use), when using a spell, it counts as if you "used it" even though it remained in your hand. So your hand size will increase by 1 every time you use it, meaning it gives +1 card advantage. So if you have a cheap cost spell, you can cast it many times over the course of a game to continuously increase your hand size - and thus create a massive card advantage over your opponent. If you've played card games before, you'll realize that this is a very powerful effect.
EX: Pekora attacks Shion with a 6 ATK wood spell. Watch Pekora's hand in the bottom-left, and notice that she gains a card slot in her hand when she uses the spell. Also note that her hand is much bigger than the default hand size, as she's already used the spell a bunch before. (https://youtu.be/LugGHWGuVIc?t=5152)

Statuses

There are very non-traditional status effects in this game, so I'll explain each one:
Fog: The background becomes blue, and various things become blocked with a blue fill. You can't see what cards other players play, unless they're attacking you. You also can't see anyone's HP/MP/Money, besides your own, and you cannot select who you target when you attack.
EX: Shion uses the "Fog" spell on Pekora. Pekora actually has a consumable that can cure it called "Heart Shell", which can cure all statuses, so she uses it. But "Heart Shell" is single-use, and if you recall, spells are infinite use, so Shion just casts "Fog" again right after, since the MP cost is low. The interaction itself is funny, with Shion constantly teasing her about "absolutely wanting Pekora to not be able to see~" (https://youtu.be/LugGHWGuVIc?t=5547)
Dream: All cards you draw have a 50% of being "disguised" - meaning they can actually be a different card then what it visually appears as. It'll reveal what the card really is when you use it. A "disguised" card will have a misty filter on it. Note that cards can't turn into cards of another type - meaning you can't defend with a defence card, but then it turns into an attack/spell/consumable card with 0 DEF. It'll always turn into another defence card. And if it's an elemental defence card, it'll turn into an elemental defence card of the same element. This makes it so that you can't play a "wrong" or "invalid" card as a result of dream.
EX: In a close game of Pekora vs Matsuri, where both players have 7HP left, Matsuri attacks Pekora with a 11ATK combo. Pekora's only defence card is a potentially fake "Flame Boots", a 3DEF card, so she thinks she will lose, especially since elemental cards tend to have low DEF, so even if it's fake, it'll still probably turn into another weak card. However, it's actually revealed to be "Flame Armor", a 12DEF card, so she survives with excitement. (Volume Warning https://youtu.be/LugGHWGuVIc?t=4706)
Flash: You can only use up to 1 defence card when defending.
EX: Polka hits Botan with *"Horror Wheel", a +11 ATK card. Botan counters with "Uranus Ring", which inflicts flash to whoever damaged her, so Polka gets the "Flash" status. Then, Lamy attacks the "Flashed" Polka with the 9 ATK "Power Halberd", which is difficult to defend since she can only play 1 defence card. To top it off, Polka's under "Dream" as well, meaning she doesn't know if her 1 defence card will be good enough, since it may change into another, weaker card. This interaction shows a special yellow text (まぶしい) that translates to "bright". So while getting hit, Polka says "It's bright! What's with this brightness?" (https://youtu.be/22rt5Xnte6k?t=1043)
*You might be wondering why Polka used a combo attack on its own, since unlike in the previous similar example with Lamy, it's non-elemental, so it should be better to combine it with another attack. It's because she was new to the game - Nene actually starts explaining it to her about "+" and "combo" cards during that timestamp after she plays it.
Dark Cloud: If you're hit with a % attack, it has a 100% chance of hitting.
EX: Shion hits Pekora with "Flare Axe", a 50% 10ATK fire card. Pekora is already under Dark Cloud, so she gets hit. This interaction shows a special purple text (不可避) which translates to "inevitable", as in it's inevitable the hit will land. (https://youtu.be/LugGHWGuVIc?t=5967)
Cold->Fever->Hell->Heaven: These disease statuses give -1/-2/-5/+5 HP per turn. They're related in that diseases can get "worse" at a 5% chance each turn, or when you catch another disease. When a disease becomes worse, it turns into the "next stage" disease. Meaning cold turns into fever, which turns into hell, which turns into heaven, and after heaven, you'll simply die.
Heaven is quite odd since unlike the other diseases, it gives you HP per turn rather than dealing damage per turn. But instead you have a 5% chance of dying at the end of your turn. So it can create some thrilling situations where a player is nearly unkillable because of the +5HP per turn, but also can die at any moment if their luck turns bad.
EX: Lamy uses "Heaven Herb" on herself, which gives +20 MP, but also puts herself under "heaven". Note the +5HP that appears after as a result of "heaven". Polka questions the play at first, since heaven is very dangerous so you'd rather give it to someone else, but then she realizes you can cure it later. So Lamy used it as a desperate way to heal herself, as her HP was running low. (https://youtu.be/LugGHWGuVIc?t=3144)

Common Keywords

There are some common card effects that are important to know.
Bounce Attack/Spell - Redirects an attack/spell to anyone in the game, even to the person who bounced it! A quirk of this mechanic is that the attack/spell will become unblockable if you bounce it and it redirects to yourself.
EX: During a team battle, Polka uses the light element spell "Meteor" on Lamy. Normally, light is unblockable - but Lamy plays "Sky Helm" which bounces spells. It then bounces to... (https://youtu.be/LugGHWGuVIc?t=3010) Polka's ally Botan, causing Polka's attack to kill her own teammate, who only had 7HP, and no way to counter light element.
Reflect Attack/Spell - Reflects the attack/spell back to the attackecaster. Fairly self explanatory, but it's good to be aware of, as it's the common cause of funny moments, along with "Bounce".
EX: Pekora vs Shion. Pekora has only 7HP and is on her last legs, while Shion has 22HP. Shion plays "Ice Age", a 75% 30ATK water spell. Shion thinks she just won, as it's nearly impossible to deal with 30 water damage. But... (https://youtu.be/LugGHWGuVIc?t=5268) Pekora uses "Moonlight Sword", which is an attack card that can also be used as a defence card to reflect spells, and makes a comeback.
Cast Spell w/o Cost: You can combine a card with this effect to cast a spell for free. This is why you'll see players occasionally cast a spell without enough MP, and combine it with a seemingly unrelated armoweapon.
EX: Polka casts the spell "Meteor" which costs 7MP on Lamy, but she only has 1MP. She then combines it with the consumable card "Spiritual Doll", which allows a spell to be casted with no cost. (https://youtu.be/LugGHWGuVIc?t=3074)
Block Attack/Spell - It allows you to fully block certain kinds of attacks, regardless of how high the damage is.
Counterattack - A defensive keyword that activates upon receiving damage. You'll see counterattack on a set of cards known as "Elemental Planet Rings", like the "Uranus Ring" mentioned before. They all have very different effects. Some effects scale based on how much damage you took, meaning you might intentionally take more damage to boost the effect. A common mistake is to use defensive cards with a counterattack card, because it may weaken the special effect.
EX: Pekora vs Shion. Shion counters Pekora's 11ATK "Gravity Mace" with "Saturn Ring", which counterattacks with double the received damage, as stone element. So Pekora was countered with 22 stone ATK. If Shion instead tried to fully block the attack while using Saturn Ring, it would've dealt no damage. (https://youtu.be/LugGHWGuVIc?t=6025)
Inflict "X Status" on Damage - If the attack deals at least 1 damage, it'll also inflict a status.
EX: During the 5th Gen FFA, Lamy attacks Polka with "Bogus Spear", which has "inflict Dream on hit". Polka gets scared, saying "I have to completely defend this!". Earlier in the stream, nearly everyone had spent a long time under the effects of "Dream", so she was afraid of experiencing it again. It's a very scary status to be afflicted with. (https://youtu.be/22rt5Xnte6k?t=4301)

Consumables

These are mostly cards that simply heal HP, MP, or cure statuses. Though there are actually some with much more wild effects, like the "Heaven Herb" mentioned previously. An interesting part about these cards is that you can use them on someone else, so for example you can heal allies in team matches. One more notable feature is that they're in a separate category from attacks or spells, and this game only has blocking cards that work against attacks and spells. As a result, there is no way to block consumable cards.
EX: Continuing from a previous example, Pekora uses "Heart Shell" to cure her teammate Lamy's "Heaven". She was afraid that Lamy would die from heaven, leaving her in a 1v2 situation, so she waited a few turns for it to heal her, then cured her. (https://youtu.be/LugGHWGuVIc?t=3237)

Money

You may have noticed that both players and cards have "¥" on them. "¥", or money, is used for three specific cards: "buy", "sell", and "exchange". These cards are fairly common, have very unique effects, and can be OP when used right, so I'll explain them thoroughly.
Buy: target a player, then the game chooses a random card from their hand. You then have the option of buying that card from them. The real power of this card comes from its glitchy side effect - similar to spells, after buying a card, it actually increases the buyer's hand size by 1. But unlike spells, it also decreases the seller's hand size by 1, meaning this gives a +2 card advantage. You might notice a player's hand size becoming extremely small or big, as a result of multiple uses of this card. Needless to say, this card is extremely powerful.
EX: Pekora gets lucky and manages to buy Shion's "Real Ghost Sword", a 12ATK lifesteal card. This effect is very powerful and essentially means the card has 24ATK in terms of value. (https://youtu.be/LugGHWGuVIc?t=5331)
Sell: choose one of the cards in your hand, and target a player to forcefully sell it to. It has the same side effect as "buy" cards, meaning you lose 1 hand size for using it, and the opponent gains 1 hand size. So at first it seems like a terrible card since it has -2 card advantage, but it actually has its uses. For example, what happens if you sell a $30 card to someone with $0 money? The victim is forced to buy the card no matter what. If they're too poor, they pay in MP instead. If they have insufficient MP, then they pay in HP. So they can actually die from being too poor to buy a card. So when used on a poor player, this card actually becomes an unblockable MP drain, and/or an unblockable attack.
EX: Suisei says "Peko-chan, Peko-chan, looks like you don't have any money right now" and then sells her an expensive Heart Shell. To add insult to injury, she already has two Heart Shells, and because she has no money, she lost 15MP instead, which she crucially needed because she has 3 useful spells in her hand. (https://youtu.be/LugGHWGuVIc?t=3217)
Exchange: allows you to freely exchange your HP, MP, and money at a 1:1:1 ratio. This card is pretty straight forward, and doesn't have any crazy side effects like the others. The thing to note is that there are very few ways to gain HP/MP/money in this game, so this card is one of the most versatile cards in the game and combos well with all HP/MP/money cards.
EX: Shion vs Pekora. Shion has been using the spell "Treasure", which costs 5MP but gives 10$, to reach a total of $60. And as her HP runs low, she uses "exchange" to turn 60$ into 40HP and 20MP. As a result of this, while taking Pekora's attacks, she was able to fully heal herself, and leave herself with 20MP for a strong spell later, all the while increasing her hand size by a lot due to spamming the spell "Treasure". (https://youtu.be/LugGHWGuVIc?t=5798)
These cards all belong to the "trade" category, so like "consumables", they aren't considered an "attack/spell", so they cannot be blocked.
Note that money is not used to play cards, this value is strictly only for buying and selling. Cards don't have any cost to play them (except MP for spell cards).

Guardians

Certain cards will allow players to summon elemental guardians, which have a 25% chance of casting cards after every opponent's turn. The cards they cast depend on their element, the dark guardian for example will randomly choose between 5 dark element cards. Also, guardians don't need MP to cast spells. Guardians have a 10% of disappearing when the player they belong to gets hit. There's also a money guardian and a healing guardian, which are less deadly since they don't attack, but still are quite annoying if left alone for too long.
In general, guardians are a huge threat, as it's impossible to keep up with the amount of elemental defence cards needed to block their elemental attacks. The value they generate over time is so threatening that players in a team or FFA game will often start focus firing you for having one.
EX1: Pekora uses "Guardian Sealed Jar" on her teammate Lamy, to give her a guardian. She gets the darkness guardian, which has the potential to win the game on its own by constantly sending out dark element attacks. However, its threat causes Lamy to get *brutally targeted by Team Suisei & Polka, and eventually the guardian falls (Summoning https://youtu.be/LugGHWGuVIc?t=3042) (Disappears https://youtu.be/LugGHWGuVIc?t=3115)
*If you remember, Lamy had to use "Heaven Herb" on herself before due to her HP getting low. This was from the same game and happens right after this. So her HP was getting low because of the guardian her ally Pekora gave her.
EX2: Remember the Botan moment from before, where she says "I'll be a wall for everyone!" in a 3v3 game? The reason she said this was actually because she played "Guardian Sealed Jar" before, and thus you can see she has a guardian icon next to her on the top right. So she was playfully speaking to the fact that she drew the opposing team's aggro. And indeed, she ends up taking the brunt of the opposing team's attacks and dies first for her team. (https://youtu.be/LugGHWGuVIc?t=2603)

Apocalypse

There's an optional setting in the game where when a certain number of turns pass, the apocalypse starts. When this happens, the background changes, and there's a high chance of drawing "devil" cards, which have various effects, most notable of which is just straight up receiving unblockable damage. It's basically a "hurry-up" mode - a way to stop games from being too long. Another fun interaction is that since devils count as cards, you can actually: draw a devil, take damage, devil gets discarded/used so you draw another card, you draw ANOTHER devil, take damage, and repeat. So you can simply die from endless devil damage, all from one card draw!
Pekora/Matsuri/Polka didn't use the setting, so there are no examples of it. But I explained it in case one of them uses it in the future.

Playing The Game

Within the RNG, the game has some interesting mechanics and strategy, which I've tried my best to cover. But if you want to understand the streams fully, I ultimately recommend playing the game yourself, as there's many unique card effects that I haven't covered. In addition to effects, knowing the card names and draw rarity adds much needed context to what the players are saying. There are times when players will play multiple powerful rare cards in a row, which adds to the hilarity.
The game is free and playable on browser and mobile. There's a "bible" on the top-right where you can check card effects and rarities, and modes where you can play vs AI, with friends, or with strangers. This game is very fun with friends, but is boring alone IMO. However, there's no tutorial, and the UI is confusing, so you should familiarize yourself with the game first before introducing it to friends.
It also has a NND style chat, so if you're wondering about the floating text that sometimes appears, it's the hololive members typing it.
The game uses odd "God"-themed terms for things, which I avoided using in the guide to prevent confusion. But you'll need to know them to play the game, and the players themselves make references to it, so here's a chart:
God Field's Terms Regular Game Terms
Artifact Card
Curse Status
Miracle Spell
Sundry Consumable
Ascension Death
Seizure Death by Heaven
Forgive Allow (allow an action to happen without playing any cards in response)
Pray Pass (if you have no attack cards, pass and draw a card)
Bible Glossary / Card Library
Gift Rate Draw Chance
Phenomena Global Effect
Prophet Player
Hidden Melee Private Lobby
Again, one of the charms of the game is how it makes the players "role-play" as they attack each other with unethical cards combos and statuses, so I'm hoping that whoever TLs any clips can capture the nuance and wordplay well. Thanks for reading!

Bonus: Stream Highlights

submitted by catsobi to Hololive [link] [comments]

Complete vlad guide, all playstyles made by Elite500

Quintessential Vladimir guide for season 11

 
Well hello there wonderful people. My name is Calvin and I stream under the name Elite500, as the title suggests, I’ve been challenger for 4 seasons now and ended it since the last 2.
 
I’ve played vlad throughout every meta, no matter how rough or how much the playstyle has changed, and I’m finally here, bringing to YOU the absolute ULTIMATE, QUINTESSENTIAL, HOLY guide, everything you will ever need for season 11. At the time of writing this guide I’ve played around 500 preseason games and half of them in high challenger.
 
Why play Vladimir? Doesn’t he actually suck? Isn’t he noobchamp?
 
Do you wish to experience the pleasure of entering teamfights and leaving them higher hp?
 
Do you want to dehumanise yourself to and not even recognise your fellow teammates as sentient meat lumps? Can you handle the responsibility to take every game post 20 minutes as your responsibility?
Of course you do.
 
 

Table of contents:

  1. Setups: we’ll go over the main 2 setups including items, runes, summoners, and build
  2. How to choose between the two setups and which play-style suits you best
  3. Early laningphase and how to play matchups
  4. Every matchup in the game including recommended setups for matchups
  5. Unleashing unholy wrath upon your foes in mid to lategame
  6. Combos
  7. Skin choice
 

Setup one, the way of the gigalord:

Back in season 7 the chad vladimir players received an upgrade from thunderlords decree, electrocute, termed GIGALORDS back then, it’s power has been dormant and ever waiting since the nerfs of 2018.
 
This path is more optimally suited for those who wish to have devastating all in damage, those who wish to win lane as early as level 3, those who want to annihilate and leave them with .no counterplay 100-0s
 
This setup is best suited and optimally played against melee champions such as Sylas, Pantheon, Yone, Yasuo, Ekko, Akali, Kata, etc.
 

Summoner spells:

Ignite and flash are a must take with this setup, allowing you to deliver sudden oneshots with flash and having beyond unholy all in damage with ignite. Ignite also helps us with nimbus cloak and with procing electro.
 

Runes

Keystone:

Of course you’ll be taking electrocute as your keystone, it allows you to win a lot of trades early into the game, it’s easily proccable early with auto Q auto or auto E Q or even auto ignite Q.
The trading is nice although the main reason you take this keystone is for the HEINOUS all in damage it can do, most champions can literally be 100-0 oneshot at level 6 if they’re not innately invulnerable (looking at you galio).
 

Minor runes, domination:

Taste of blood is absolutely amazing and helps out in every melee matchup, feel free to swap this to sudden impact if you’re deranged and play this setup into ranged opponents. (sudden impact proccable with rocketbelt.
 
Poro ward is extremely consistent and can be stacked easily to grant you free 4 ap level 3 and 30 ap at around ~ 16 – 18 minutes depending on how actively you ward and where.
 
Ravenous hunter synergises so well with vlads huge point and click Q damage, easily accumulating 10’000 HP healed in a game. While it doesn’t sound like much, since the rune was changed from spellvamp to omnivamp it now will even heal you slightly on autohits even without stacks helping you outsustain early. Some crazy gamer chinese vlads will take ultimate hunter since their server is perma fighting, it’s also a viable choice but feels worse to me.

Secondary runes, sorcery:

For sure my favourite secondary tree to spec into, although this one is a lot more preference, I think all trees are balanced it’s just more playstyle, you flash like a maniac? Go inspiration cosmic insight with cdr shoes rush and enjoy less than 4 minute flash cooldown etc.
Transcendence holy MOLY this rune got such a nice change in season 11, 5 ability haste at level 5? Sign me the hell up. The ability cd refund is also amazing on vladimirs W since it’s basecooldown is like 30 seconds, allowing you sometimes to pool twice in fights.
 
Nimbus Cloak to make up for the lack of mobility before rocketbelt nimbus cloak helps out so much allowing you to kite and rundown pesky season 10 dashy champs with ease. Optionally gathering storm is also nice but with this rune setup you mostly play for early mid domination and nimbus is also great lategame. My games have been decided 1000x more by having more mobility in clutch scenarios than having 40 extra ap at 30 minutes.
For the mini runes always Ability haste, AP, and scaling hp
 

Build:

You best be prepared to build mejais.
 

Starting item:

Your starting item should be dark seal refillable every game, the dark seal buff now giving hp and 5 extra ap is absurdly good for vlad, random lucky early kills giving 10 ap is also beyond bonkers. Shaving off 350g on your mejais purchase is also essential.
 

First mythic:

Hextech Rocketbelt is by far the best mythic you can go in every game currently, amazing active, amazing components, amazing mythic passive, it’s just THAT good. The dash and ms is a great engage tool, hextech alternator synergises perfectly with your ridiculous ignite electro damage, the passive giving you 5 flat pen is amazing since you can get 18 from sorc shoes and another 5 from mejais since it counts as a legendary, the more flat pen you stack the more efficient it gets.
 

Second item:

Mejais Soulstealer allows you to single-handedly decide whether you wish to win the game or lose it, it’s a must buy and goes hand in hand with this playstyle, one two kills with a mejais, over 10 stacks? Literally the game is a done deal at this stage. Rocket belt mythic passive giving you 5 pen for a 1250g purchase makes it even good to buy at 0 stacks. I have completely 1v9’d too many games to count in the highest of elos because enemies make literally one mistake and die once.
 

Third item:

Void staff third? WTF what if enemies have no mr elite? Well let me tell you about this stupidly broken item that straight up out damages a god damn DEATHCAP even at 30 mr !? ? ? the item is 131% gold efficient, let alone when you pile up your 28 flat pen that you get from completing it. Remember flat pen reduces enemy MR AFTER the percentage, so let’s say someone has 50 magic resistance when you buy your void, magic resistance WH OMEGALUL? 28|40% stats on 50 mr leaves enemies with a whole 2 mr, 2 mr!!!!!
 

Fourth item:

Rabadons Deathcap while not nearly as good as it was last season still will round up your build, if you have just a few mejais stacks and you get these 4 holy items, the game is literally already over. Few champions can experience the delightful feel of going in 1v5 and returning at higher hp than before.
 

Shoes:

Unless you’re rocking cosmic insight and want türbo low summoner cd, sorc shoes are the must go 100% of the time. Why would you need damagereduction from tabis if you oneshot enemies, why would you need merctreads tenacity if you can just dodge with your W 4Head. Sorc shoes penetration just perfectly synergises with the rocketbelt mythic passive since the more flat magic pen you stack the more potent it becomes.
 

What the hell is the last item?

 
At this stage your power is so strong the final item won’t make a big difference, need dps? Cosmic drive, need a second pool? Zhonyas, need spellshield vs evelyn and zoe? Banshees. The itemshop is your oyster, get whatever you want last, I usually like to top it off with zhonyas.
This concludes the way of the gigalords setup and we’ll now proceed to the other setup.

Setup two, consistency king & lategamegod:

This play style was the meta for the longest of time and still remains viable, farm for 30 mins and then fight once and win the game 4Head. This playstyle relies less on your opponents being bad and more so on the inevitable victory that is 300 cs vladimir at the same time it’s also praying that your team doesn’t just perma fight for no reason which kinda happens a lot as well in soloq because people like fighting for no reason.
 

Summoner spells:

Ever thought how if everyone does just one thing the same way people would become insecure to try anything else but that specific way? That’s my opinion on using ghost > flash.
 
With this setup I prefer taking ghost over flash and ignite secondary. Why? Now that ghost’s duration gets refreshed on kills or assists and gives tremendous move-speed while only being on a 182 second cd with cosmic insight (163 with lucidity boots) allows you to have it up at literally every possible random teamfight, the mobility is insane for laningphase as well. If you can kill your opponent with flash in a certain scenario ghost will do the job and more, what do you do vs a vladimir that has kill pressure on your and pressed his nitroboost button? Flash away? Jokes on you this shit lasts 10000 years and he’ll just inevitably catch up.
 
Ghost in teamfights is also ridiculous, pop it right before someone dies and you have like 15 seconds of speed duration, can catchup to literally anyone even foolish galeforce buyers who think they are cool with their mini dash.(bit pixelated)
 
Ignite secondary lets you have some decent kill pressure even with this setup
You can of course go whatever you please, struggling with bully mages? Go flash tp, feel like you can’t catchup to that Ezreal in the backline? Flash ghost is the answer, etc, it’s all viable and just needs playing around.

Runes

Keystone:

 
Phaserush has been Vlad’s most consistent rune since seasons now. It offers a lot of versatility in the sense that it can be used to slide in an extra auto in trades, chase people down, escape ganks easier and of course mainly to slide into the backline like Michael Jackson moonwalking on the rift.
Just like electrocute it’s really easily proccable, just three swift strikes and you’re running like yourprincess runs from apologizing to Tuesday
Even your initial ult cast counts as one of the strikes, so you could ignite ult q and boom you’re already zooming.
 

Minor runes, sorcery:

Nimbus cloak is an insanely good rune for vlad since the main thing you lack is mobility, and the more you have the easier it gets to get even more. If you have a reliable way of proccing phaserush such as nimbus cloak ignite all your mobility issues are fixed.
 
Transcendence just like with the electro page it helps you lane giving you cdr as early as level 5, and if you stack enough ability haste with zhonyas or even legendary double stopwatch you can always do some funky last fight game winning shit like –> pool –> zhonyas –> get asisst so trans ticks in –> stopwatch –> pool again. It’s like 10 seconds of immunity winning you uber clutch games.
 
Gathering Storm what better rune suited for the lategame king himself. All other options like waterwalking and scorch are completely outclassed by this free stats rune. I’d say Vlad is the most efficient champion in the game when it comes to flat ap considering you have ap to hp conversion, absolutely massive ap scalings with damage and healing (wtF), and an amplification on all abilites with your ult.
 

Secondary runes, Inspiration:

Free boots are really good at helping you scale up consistently and the 10ms it gives you on top of regular boots means you just zoom that little bit extra.
 
Cosmic Insight is also amazing at lowering your summonerspells, combined with haste shoes you can get almost 70 seconds off your flash, how insane is that.
 

Build

If you’ve been shocked by going ghost ignite you’re going to be quite surprised by this.
 

Starting item:

Just like with electrocute, dark seal refillable is a beyond bonkers good item to start with, however since we get free boots with this setup going dorans ring is a more affordable purchase as well into a more difficult matchup like Orianna or Syndra. My logic is if you back with ~ 350g you’ll be having to choose either between dark seal or boots, but since boots are out of the equation you don’t even need to think about them so dorans ring is a lot more affordable. At the same time this setup focuses mostly on reaching unholy power as fast as possible.
 

First mythic:

Mythic? Only insecure players build mythic items first.
We build DOUBLE FIENDISH CODEX that’s right. Become unstoppable. Vlad turns AP into a hyper efficient stat already with his insane scalings, so what about a 114% gold efficient PURE ap and ability haste stat? Fiendish codex’ passive is no longer unique so you can stack them.
From experience I’ve felt that anything more than 2 feels awful and going only 1 is also a viable option, although we want to accelerate ourselves and by this I mean let’s say we just pushed out midlane wave and we have some tempo. Raptor camp is up and your jgler doesn’t need them, you take them in 15 seconds total, because of this, the next time you take them you could afford another item meaning you took them 10 seconds in total, the next time 5 seconds and so on and so fort.
Getting pure ap and cdr allows you to do this faster and ultimately accelerating yourself to a point of having 300 cs at 25 minutes and being able to completely devour anyone in sight.
 

Second item:

Since I’m addicted to Mejais I like to buy it second, however with this setup you can skip it, if you fall behind even slightly mejais won’t get the free 5 penetration that you would’ve gotten with a regular rocketbelt build and it becomes really hard to get back into the game. Just remember if you need the power of GOD to win this game, don’t hesitate to buy the holy bible.
 

The real Second item:

Now that you have around ~ 100 ap Rabadons deathcap becomes efficient, even in its pathetic nerfed state it’ll still transform you into an onmipotent being. Deathcap is 92% item efficient with just it’s own AP and gets increased by 20% for every 100 ap so making it at MINIMUM 112% gold efficient of RAW pure AP power which Vladimir makes such enthusiastic work with. Now imagine if you had a mejais with some lucky 10 stacks on it, 136% gold efficient pure ap item combined with this? Oh Lord. Full mejais and dc = 357 ap = 500 hp more for FREE due to crimson pact.
 

Third item:

Most sane enemies when pressing TAB and seeing there is a 200 cs vlad at 16 minutes with a deathcap completed and double codex eagerly wanting to devour their feeble adc souls will attempt to purchase some magic resistance.
Falter their plans by buying an early Void Staff, just like the logic we applied earlier with electrocute, void staffs 131% gold efficiency combined with sorcerer shoes allows you to deal near true damage to low mr targets and to those with more than room temperature IQ who’ve built MR? Well you have a voidstaff, what good does it do them.
 

Fourth item:

Woo! It’s mythic time yayyy!
 
This is the most satisfying thing ever, building a mythic item when you have 3 legendaries all giving you instant mythic passive.
At this stage you can choose pretty much all mythics, need more haste? Go Nightharvester for unrivaled dps, playing against a lot of squishies? Unleash unholy burst with the Rocketbelt, enemies stacked giga nitro mega amounts of mr and you’re having a tough time penetrating through it? Literally buy a Liandry’s, it shreds enemy MR making your voidstaff and sorc shoes deal hyper amounts of damage. Since you have 2 codex Liandry’s is giga cheap at only 2500g and doesn’t eat up another inventory slot.
 
You can even decide to buy something else if you’re in desperate need for it like a Zhonyas or Morrelo, it’s not essential to have a mythic but I highly recommend it leaving it no later than this.
 

Last item (if you were a chad mejais buyer)

Just like the other electro setup, you may go whatever your heart desires as final ap item.
Enemies have a lot of ad? Zhonyas, need dps? Cosmic Drive, need magic res? Spirit or Banshees.
That’s pretty much it to the phaserush build, we’ll be covering when to go these setups next.
 

How to choose between the two setups

I am of the opinion that you can go either setup 100% of the time every game and not need to switch things up to find success, however there are scenarios where one is better than the other.
For beginners I recommend learning just one setup first or your opinion might get clouded by low sample size.
I also have a complete matchup spreadsheet with every matchup midlane in the game
 
If you’re more of the assassin player, wanting to oneshot specific targets and having ridiculously high kill pressure in lane I recommend going electrocute setup.
 
If you more feel like playing an actual controlmage and maintaining 10cs/min and unleashing unholy wrath lategame with zero counterplay then go phaserush setup.
 
In a realistic scenario if you’re laning vs melee champions electrocute is much better for lane and the minor runes will have a lot of effect vs them. You can go both setups in both types of matchups and it’s perfectly viable you just have to be aware of your weaknesses and play around them.
 
Currently I think the meta favours the electrocute setup a tiny bit more since there is a lot of early fighting and lane prio is important to help your jungler. That being said having ghost ignite phaserush means you can join any fight you want since your sums are super low so try both and see which one you like more.
 

Early laningphase and how to play matchups

Level 1 – 5

With both play-styles you want to play as safe as humanly possible with Vladimir pre 6, try manage the wave so it’s always near your tower so you can’t get ganked and are easily able to lasthit. It is ESSENTIAL to have on point last hitting skills, if you do not, go practice tool right now and get 100cs in 10 mins with only autohits. These early autohits really dictate the pace of the rest of the game, same theory with raptors, how much money you have dictates how much money you’ll be able to generate.
 
If your lane opponent doesn’t have teleport (mostly melees) you can play a little aggro and sneak in a quicky succ every now and then onto your lane opponent and eventually either deplete their hp so they have to recall or their mana so they become obsolete.
 
Don’t use your E early much as it mostly hurts yourself more than it hurts anything else, the self damage is always the same percentage so it really feels bad using it early to sprinkle tiny 60 damage blood bolts at the cost of like 100 hp.
 
You may spam Q on the minions as long as you don’t end up pushing the wave to the enemy, what makes vlad really hard to play in high elo is players will freeze the wave as soon as it starts to push vs them and it’s impossible to unfreeze unless you call your jungler to help.
 
If you’re playing vs someone with teleport it’s extremely ballsy to trade with them as if you do they’ll empty their mana on you and hp and just recall and come back leaving you with low hp and unable to buy items and locked in lane, going teleport yourself with phaserush of course halfway counters this awful spot to be in.

Level 1 – 5 early electrocute cheese

This strategy is really really easy to pull off, This video shows exactly how to pull this off, it’s incredibly easy to do with electrocute since you also have taste of blood and ignite if your lane opponent dares to contest this you can just punish them.
 
Basically you want to create a slowpush early, how do we do this? Try to fish for auto attacks or a Q on your opponent, aggroing the minions onto you, since they will chase you let them be pulled into your wave, while you drag them they will not be attacking your minions meaning the wave will push in opponent direction.
 
If you pull this off and just gently last hit the next 2 waves and then push in really hard when canon wave comes you’ll have stacked a MASSIVE ally wave under enemy turret while you have tempo to do whatever you like, recall get amp tome / ward for jungler / invade with jungler / anything you desire.
 
And what about my enemy mid, won’t he follow me and stop me? But how? He’s got 3 waves stacked under his turret trying to last hit them, he can’t just leave that or he’ll instantly lose the game.
 
This concept is very very important to vladimir players as your all ins are often able to 100-0 opponents, so if we do this strategy of stacking big waves at level 6- 9 and dive the lane opponent and they die they lose like 3 waves worth of cs, this is literally unbearably game losing for them and it’s SO easy to pull off especially in low elo. What on earth do you do vs a vladimir who stacked a wave, has an alternator, electro ult and ignite up and is furiously waiting to oneshot you? Literally no counterplay other than going barrier or buying hp / mr.
 

How do I get the wave to push into my direction so I can lasthit?

It’s very simple, most people will hit the wave level 1 like the utter troglodytes they are, just match their auto attacks and leave one out every few, once it slowpushes into your direction all you have to do is not kill the minions and let them be near your turret. The wave will ALWAYS freeze if 3 full hp caster minions are left alive and the next wave’s melee minions don’t go under tower.
 
Like this we can freely scale up to the lategame terror that Vladimir is.
 
My lane opponent has also read this guide and isn’t hitting the first wave? Wtf? If you can, push push push like your pregnant and try get your minions under enemy tower, if this happens the wave will simply bounce and start pushing towards you.
These 2 concepts are the simplest and most essential thing to know when playing Vladimir.
 

First recall

You’ve got around 1000g? You should start to look to setup a recall so you can either buy a fiendish codex (phaserush setup) or a hextech alternator (electrocute setup)

How do we do this?

We already know how to stack waves and crash them under enemy tower, so we simply preform just that, we push the wave out and once it’s under tower run away quickly and recall, the bigger the wave the better since it traps your lane opponent in lane while you get to recall and only lose 1-2 melees.
 
If you don’t want to lock your lane opponent in lane or they have tp or just don’t care didn’t ask, just push the wave out before or during cannon wave since cannon minions can tank like 8 or more turret shots meaning you have tonnes of time to walk back to lane without missing anything.
 
Not missing any cs during your recalls is really essential as Vladimir especially because you can’t afford to fall behind.
 
Vs mages who like to buy lost chapter it’s extremely important you figure out a way to force a recall before they get that 1300g because if they do somehow get that you’re in for a fun cock and ball torture session, especially with Orianna. That’s why if you can recall with 1000g you can get a fiendish and they’ll just feel awful buying a god damn mana crystal.

Post recall

You’ve just walked back to lane, you’re level 6 and have your 1000g item and haven’t lost more than 1 minions worth of exp. What do you do now?
 
Since you have some AP you finally get to have more than cannon minion levels of wave-clear
 
If you’ve got an easy matchup and are not afraid to push out the wave start pushing and looking for things to do on the map. It’s important to ask yourself these questions WHILE pushing so you don’t waste time making a decision when you already have tempo.
 
Can you kill your lane opponent? Dive him.
 
Can you help your jungler invade? Go for it, just remember you’re on a tight time limit if things don’t go well and you’ll lose farm mid with no gain.
 
Can you gank / dive bot/ top? If there is a guaranteed pay off, (know all summs, ults etc) then go for it! Just don’t risk anything, remember if both teams are equal you are likely to win because of vladimirs inevitable lategame scaling.
 
If you don’t have any options, simply ward or clear wards, going out of enemy vision forces your lane opponent to shit their pants and ping ? ? ?? ? ? ? ? where he go? Which takes focus from other players and makes them play accordingly.
 

Midgame

It’s VERY important to go to sidelanes IF
 
Your botlane’s tower died and now enemy adc and sup go mid and try to take yours, since you have fuckall waveclear you can’t hold them away from the tower and end up losing more and more. It’s very important to also not share exp since the support will probably try defend midlane with you, you want to soak up that juicy sololane exp and start exerting pressure in a sidelane.
 
If you see lots of champs in one spot be ready to move asap because a teamfight might break out, although as Vlad maintaining 10cs/min is above everything, you can’t have any less if you want to carry games so some teamfights are just lost causes and don’t hurt yourself more by trying to get there in time.
 
You can generally tell when a fight will happen when either:
 
If ally mid tower is still up and dragon is down and herald is up what do we do?
 
Of course sidelane top and tell your teleport toplaner to go bot and your adc supp to go mid, it’s very likely that a herald fight will start and you wanna be there.
 
If dragon spawns and your team wants to contest that? Sidelane botlane and rotate mid at least ~20 seconds before dragon spawn so your adc can walk up reliably.
 
The only fights you REALLY need to be a part of are for objectives especially dragon, ESPECIALLY ESPECIALLY if you don’t have any dragons at all and enemies are stacking them.
 
Even the most terrible scaling champions like pantheon will be REALLY obnoxious lategame if they get something like an infernal dragon soul.
 
Just one or two dragons means enemy team won’t receive the dragon wincondition at like 20 mins which means the game will go on for longer, what happens if the game goes on for super long? Uh oh stinky poo poo lategame vlad arrived and you just take what you please at that stage of the game anyways.
 

Lategame & Teamfighting

This part of the game is much easier with phaserush and ghost especially with ghost since it also has built in scaling with level, duration and speed.
 
If you have the potential to reach the backline and kill them then that should be your priority above everything, in 99% of the scenarios this is easily achieved with ghost phaserush, since you literally can’t run away from a ghosted vlad. Not even Ezreal with double flash can run, not even kassadin with 4k mana can blink away in a straight line, and god have mercy if Vlad gets his ghost extended with an asisst or kill.
 
If you’re playing with electro and your rocketbelt isn’t enough to get you into the backline then try your best to hit as big of an ult as possible and peel for your next strongest member which is usually the adc. A fullbuild vlad demolishes anything that dares approach.
 
Most fights are extremely obvious when they happen late into the game, they’re either around sieging or around objectives like dragon and baron, you should always be around those when they spawn and farming nearby camps and minions.
 
Even late into the game you want to be farming farming farming, vlad is a super high resource champion, I’d honestly say the highest resource hog in the entire game, not even kassadin needs this much money, but not even kassadin can just engage 1v5 and demolish everyone.

Ability maxing

You want to max your Q first on both setups, however if you are ahead and are going for the double fiendish codex setup I recommend putting 4 points into Q and then start maxing E out, if you do this your E will oneshot the enemy casterminions extremely early, normally only after lvl 11, with this setup as early as level 9.
So Q → E → W and R of course at 6, 11 and 16..
 
If you’re playing vs a melee champ in lane going W level 2 is definetly viable and can catch people off guard like a talon jumping on you without expecting you to pool. It does decent damage and slows like crazy unexpected, good for making enemies eat towershots when they think they can just weave in and out.
 

Combos

There aren’t really many “combos” and it’s mostly just generic efficiency and logical thinking, you make up a lot of things on the fly. Here is a link if you are adamant on learning combos.  
Say we want to proc electrocute or phaserush level 1
Auto Q Auto
 
There is also a multitude of ways you can combo with quick cast, smart cast, input buffer etc.
For the full combo with all sums, what works best for me:
 
Smartcast all abilities, Q for an empowered Q ready,
Charge E –> Flash –> Release E –> Ult –> Q – Ignite
 
Some people like to ult first as it releases E automatically upon pressing R however I feel like it’s a tiny bit clunky and if you release E manaully it’s literally impossible to react to unless predicted.
Super late into the game if you have phaserush you could also if you see enemies clumped up and you know they won’t be for long:
Flash –> R –> E W
 
Since you flash you’ll instantly be able to ult and have nimbus cloak movespeed to make sure your E and W connect with someone, if they do you get phaserush and are able to chase everyone down once you come out of pool, pooling instantly doesn’t matter as much as well since if you hit a fat R it’ll heal you like crazy, this catches enemies off guard a LOT even in high challenger.
 

Skin Choice

Of course the most important part of the guide.
The tierlist goes like this:
 
Marquis: 9/10, Extremely small model, feels amazing to play with, cheap asf, regular ult is sometimes invis vs bigger targets like cho’gath.
 
Bloodlord 8.5/10, A timeless classic with absolutely insane taunting game, instantaneous laugh. Absolute badass voiceline, sounds and animations that make you feel allpowerful but at 1850rp? Idk..
 
Nightbringer: 8/10 Probably my most played, shortish cape, nice sounds and animations, literally invisible ultimate, beyond pay2win, if you’re looking for the most pay2win its probably this one.
 
Darkwaters: 7.5/10 basically budget nightbringer with a giga big nasty looking cape. Also has an invisible ult, arguably more invis than nightbringer.
 
Cosmic Devourer: 7/10 I like the stars aesthetic but imagine making a new skin without pay2win ult, what are you doing right??
 
Academy: 6/10 Kinda slick, not having a cape and being in a weird suit looks good but his hands look literally cancerbig.
 
Soulstealer: 5/10 wtf are these sounds, legit sound like it’s windy outside and has the most ugliest cape in the game.
 
Default: 4/10 bloodlord should be default and this should be removed, legit so beyond ugly.
 
Count: 1/10 Scuffed ass default vlad chroma so bad it should be against the geneva convention.
 
Vandal: dugu/10 You have to say no homo before using this skin, never touch another man’s skin.
 
Nosferatu ?/?? Absolute power.. At a price.
 

General tips

The minute you forget to farm is the minute you’re out of the game, always farm.
 
Taking jungle camps is really fast after double codex
 
Don’t be scared to use ignite generously, if it means your opponent runs out of pots they’re FUCKED since you can just trade 50 hp for 300 of yours and you’ll eventually outsustain.
 
If you want fast results NEVER blame your team, even if they fucked up, what good does it do you to just move on? Try figure out what YOU could’ve done to prevent x from happening
 
If you’re extremely strong and baron is already up, just tell your team to start it with you, you don’t have to finish it but it’s a for sure way of starting a teamfight and making enemies fight you when you want it. Worst case scenario you keep hitting baron, they steal it, you end their lives, gg.
 
The period of where you have crimson rush gets extended by E, Zhonyas, and Pool.
 
For some reason if you have enough cdr and pool as soon as your E ends and start a new channel in pool that E will have no animation and be invisible, not very usable though.
 
If you have any questions, ask me anything I’m always happy to spread light on things I didn’t elaborate on. I also stream of course on twitch.tv/elite500, if I didn’t cover something feel free to ask :D, preferably on the post instead of on stream so others can see it too, I'm streaming as i post this guide so i'll reply to comments in queue
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Official /r/nba Power Rankings #0 - Tis the Season (12.21.2020)

27/30 rankers reporting this week. /NBA's Power Rankings are published every two weeks which is a bit different from most rankings. Other than that we rank the teams the same way as our competition. If write ups are left blank the team rep decided not to submit. We encourage any user to fill in the blanks in the comment section. Rankings were supposed to be completed prior to Today's games.
Edit: Ties do not happen often but somehow there was a 3 way tie at 5th.
# Team Δ Record Comment
1 Lakers 0-0 Talen Horton-Tucker (the 46th pick in last year's Draft who just turned 20 last month) balled out in the preseason, averaging 20.5 points on an effective field goal percentage of 61%. The Lakers are playing 13 of their first 14 games within the Western Conference, starting the season with a four-game homestand featuring marquee matchups on opening night and Christmas Day.
2 Bucks 0-0 Coming off of a dissapointing bubble preformace the Bucks were thrust into a high stakes offseason where they had to make the right moves in order to convince Giannis they were serious about winning champoinships. Jon Horst and the Bucks' FO set out to do just that, and went "all in" when they traded first round pick possible and our two best PGs for Jrue Holiday. Likely because of that overpay for Jrue, the team was able to secure Giannis' supermax extension despite the Bodgdan debacle and a quiet offseason in terms of other aquisitons. Overall, I think the team did a great job rounding out the roster with bodies considering the money we had left after the awful but nessecary (to get Giannis to resign) Connaughton contract. Bobby Portis and DJ Augusti should be great bench peices who can actually hang in the POs, and Jordan Nwora and Sam Merril both look suprisingly ready for real minutes despite being 2nd round rookies.
3 Clippers 0-0 After the disasters of the bubble, the Clippers are ready to mix some elements, and create some chemistry. Most people put a lot of the locker room blame on Trez (turned traitor) and blame Doc's rotations for the 3-1 loss (happened to LAC twice now). Unfortunately this just means a lot of pressure is placed on Ty Lue and Serge Ibaka. I don't think much was lost, but I do think a lot was gained this season.
4 Nuggets 0-0 After the shortest offseason of all time (thanks COVID?), we're jumping right back into another season of the NBA! The Nuggets return with a familiar starting five, plus a few new bench pieces to fill the shoes left behind by Jerami Grant and Mason Plumlee. A few key items to watch during the early part of the season: Michael Porter Jr. is expected to be the starting small forward this season, and Nuggets fans have been dreaming about his potential for the last two years. Will he be able to exceed his fantastic bubble and playoff performances last season with another year of development under his belt? Point guard Monte Morris re-signed on a very team friendly contract this offseason to return as Jamal Murray's backup/occasional backcourt partner, AFTER the Nuggets had signed Euroleague stud Facu Campazzo as depth at the position. Watching coach Michael Malone juggle the 96 total guard minutes between Murray, Morris, Campazzo, Gary Harris, Will Barton, and PJ Dozier should be very interesting to see. What kind of difference has another (shortened) year of development made for the Nuggets young superstars Murray and Nikola Jokic? The Nuggets are expected to remain in the NBA's upper echelon of contenders after last year's Conference Finals appearance, and hopefully they're able to build off of that this season.
5 Celtics 0-0 Going into the start of the season, there are two nagging questions that will hopefully be answered. 1) Do the Celtics finally have a Tristian Thompson solution to their big man problem? 2) Can the Celtics bench provide at least borderline average help to the starters and not be a detriment to the team? The Celtics jump right into the fire to start the season with matchups against the Bucks and Nets, back-to-back games against the Pacers, a game against the Grizzlies, and another back-to-back series against the Pistons before the next powerrankings. With the Celtics limping into the regular season and a Rockets reporteinsider saying the Raptors and Celtics are now in the lead for a possible Harden trade centered around Jaylen Brown, it's bound to be an interesting start to the season one way or another.
5 Nets 0-0 The Nets surprised some people when KD came out looking like an elite version of himself and lead us to 2 wins in pre-season. The magnitude of his injury naturally had some fans wary of his return but it seems the long absence has helped him gain his mobility and mindset back. The team will be cautious with his minutes as injuries like these have many risks upon return but it is a great sign that he was able to create space for himself and get by his defenders. Kyrie looks like a great partner for him, his shot creation and playmaking is going to be crucial when defenses hone in on KD. Defensively, KD and our role players looked solid but they will need DJ and JA to really step up if they're going to guard big men like AD and Embiid in the postseason.
5 Heat 0-0 It's the most wonderful time of the pandemic year where nothing makes sense, and the Heat are returning after their surprise Finals trip after Bubble Ball. It was an amazing surprise that we got to the Finals, but I'm being tepid and not expecting the same this season. I'm hoping that we don't trade either Duncan Robinson or Tyler Herro for anyone before the seasons starts, since I'm expecting them to have more growth this season. With Goran Dragic and Jimmy Butler nearing/entering the twilight of their careers it'll be a welcomed reinforcement if they're able to pick up any slack that'll exist. The ceiling for the Heat this year is the Eastern Conference Finals with it being more likely we reach the Semi-Finals. I had similar expectations last year and we surpassed them, so I hope it's the same this time around.
8 Mavericks 0-0 The Mavs' top priority following their first playoff appearance in 4 years was to improve their defense, most notably on the wings, and the Mavs did just that. They flipped Seth Curry for Josh Richardson and the 36th pick (Tyler Bey), they added James Johnson via trade while also dumping two of their most negative players, and added Josh Green in the draft. If the Mavs can repeat their historic offensive production, the defense and offense could both be top 10, making them a likely top 5 seed in the West under this scenario. The health of Kristaps Porzingis, who is expected to miss time early in the season, and Dwight Powell, who recovered from a January Achilles tear, will be key swing factors for the Mavs this season.
9 76ers 0-0 Fresh off of one of the more embarrassing bubble showings, the Sixers have gotten a full makeover from top to bottom. Starting with newly hired HC Doc Rivers and PoBO Daryl Morey, this roster is more suited to the needs of Ben Simmons and Joel Embiid, while hopefully fixing issues that have plagued them since their first playoff run. With new complementary players like Danny Green, Seth Curry, and Dwight Howard along with (hopeful) breakout performances from Shake Milton and newly drafted rooking Tyrese Maxey, this team could be anywhere from a true contender to another middling 1st/2nd round exit. One thing remains the same; this team will only go as far as Joel Embiid and Ben Simmons will take them.
10 Raptors 0-0 Decent preseason for the raptors, but a very lackluster offseason. The losses of Ibaka/Gasol aren’t terrible at face value, but taking into account who they’ve been replaced with it isn’t promising. Baynes can have big games, but has never been starter quality throughout his career. His habit of making a lot of fouls means our backup Center will likely get a lot of playing time, and this will most likely be Chris Boucher. Unfortunately he’s just too small to play center, and our other backup, Alex Len, isn’t a good option either. As a whole, this season should be fun to watch in terms of player development, with OG Anunoby hopefully improving further offensively, and a promising young rookie in Malachi Flynn.
11 Jazz 0-0 The Utah Jazz enter the 2020-21 season with the same core that saw them finish with the equal 4th best record in the Western Conference. A team that developed a reputation over the last 5 years for being defensive minded with scoring problems, flipped that last season maintaining the leagues #1 offensive rating post December 15. However they failed to defend at their lofty high standard. The re-acquisition of Derrick Favors was a move made to address the team's biggest weakness by offering a defensive presence when 2x DPOY Rudy Gobert goes to the bench. The league leading 3P% team should be up there again with Bogdanovic, Clarkson, Conley and Ingles back all efficient shooters from beyond the arc. Ultimately, the Jazz's ceiling for this season is largely dependent on Donovan Mitchell, the young all-star who played at a historic level against Denver looks set to make a leap to superstardom and will be a major factor in Utah's championship aspirations this season.
12 Trail Blazers 0-0 It hasn't had much attention, but Portland's off-season was everything Blazer fans hoped it would be. With the additions of Robert Covington and Derrick Jones Jr., they got more athletic, more shooting, and drastically imporved their defense; and they did it all without trading any of their young talent. The early returns haven't been great, but this crew hasn't been together long. Overall, the Blazer faithful should be excited about their prospects this year.
13 Warriors 0-0 Warriors did the best they could to put together a solid team with Klay going down for the season. Since Steph went down the Warriors have not fielded a line up with Wiggins, Steph and Draymond. Adding Wiseman and Looney to the mix and they look to be a playoff quality team.
14 Suns 0-0 The Phoenix Suns had a hell of an offesason; trading for CP3, signing Jae Crowder as well as other rotation pieces for dirt cheap. The roster now has versatility, shooting, and defense everywhere surrounding one of the best backcourts in the league. On paper this team could be competing for 4th seed in the West but we will have to wait and see if it all comes together as drawn up.
15 Rockets 0-0 The Rockets might just be the most unpredictable team this season. Lose James Harden, and without a clear leder, this team could be bottom 5 in the West. Keep James Harden, and with a supporting cast including Cousins, Wall, and Wood around him, this team could have all the pieces to be a contender. Nobody really knows what the future holds.
16 Pacers 0-0 There's excitement in the air as the Indiana Pacers take the court with a new coach in Nate Bjorkgren. The difference is offensive style from years past is already apparent, as the Pacers let it fly from 3-point range throughout the postseason. The biggest story for the Pacers in the early going is how quickly bubble star T.J. Warren can return from a foot injury, although he has already been cleared for practice this past week. Also, will Victor Oladipo get closer to his 2018 form? Will the defense regress without Dan Burke on the sidelines? How well will Turner and Sabonis play together this time?
17 Grizzlies 0-0 We will be better this season than last, but may still wind up further from the playoffs in a crowded West. (Yearly reminder that we should be in the East; Tennessee hasn't been in the American West since covered wagon times). Those who tune into our rare appearances on national tv will be treated to a high octane team bursting with young talent. Ja and JJJ are obviously the main attractions here, but also look for Brandon Clarke, one of the steals of last year's draft, to continue to emerge as a key piece of our young core. Rookie Desmond Bane is a shooter on a team that badly wants more spacing, so he could crack the rotation. If he does, he could put up enough points to be a sleeper for all-rookie honors.
18 Wizards 0-0 Soon, the Washington WIzards will begin their first season without John Wall on the roster since 2010. It will be a bittersweet moment for all Wizards fans, especially after patiently waiting 18 months for his return, but replacing him as the starting PG with Russell Westbrook was a deal that both sides reportedly wanted to get done. With the additions of Westbrook, Deni Avdija, and groaning noises Raul Neto, the Wizards managed to take one of the worst defensive teams of the past decade and make it even worse at that end of the floor, while adding even more offensive firepower. Regardless of the outcome, this team will be both extremely entertaining and extremely frustrating to watch, and I'm interested to see how Avdija, Rui Hachimura, and Troy Brown progress throughout the season. It will be a tough battle for the 7 or 8 seed in the East, but the Wizards are certainly in contention for one of those spots, and should finish with around 40-45 wins this year if all goes well.
19 Pelicans 0-0 The Pels aren't just set up for future success, they're set up for current success. Stan Van Gundy's entrance as the head coach of this young team is exactly what was needed in terms of intensity on the court. This team is filled with talent. The guys guys on this team all connect together like Voltron on the offensive end to create an absolutely unstoppable offense. The addition of Steven Adams fixes two glaring holes for this franchise, rebounding and interior defense, while also bringing much needed vocal leadership. The Pelicans are going to surprise a lot of people this season when they finish ahead of other teams that every has easily slotted ahead of them (looking at you Phoenix and Portland).
20 Hawks 0-0 For the first time in a long time, the playoffs are a reasonable expectation for the Atlanta Hawks. With the signings of Danilo Gallinari and Bogdan Bogdanovic, the offense has bolstered with some actual offensive talent around the Hawks core. The Hawks should be scoring a lot of points this season, but will also be giving up a lot of points. Sure, the additions of Clint Capela and Kris Dunn plus another year of development for De'Andre Hunter and Cam Reddish are going to make the defense much better than it was last year, but it's still going to be rough. There have been some very lofty expectations thrown around about the Hawks, including some people calling us a top-four team in the East. These expectations would maybe a tiny bit more reasonable if the Hawks had a full training camp and pre-season to allow this almost entirely new team to build some chemistry going into most of these players' first games in over nine months. I think the Hawks will struggle out of the gate as they learn to play together and be battling for the 7th-8th seed at the end of the year.
21 Magic 0-0 Around 90% of the team's minutes from last season are returning, and there's something to be said about roster chemistry and consistency. Not having Isaac this season is gonna hurt a ton but if preseason means anything, then Okeke and Anthony are gonna be huge surprises. The East has gotten stronger so the playoffs may be a longshot but there's always the play-in option. WeltHam picked up Bamba's option, so clearly they see something that most fans don't. But they're not done there, with both Fultz and Isaac's rookie extensions coming up.
22 Spurs 0-0 The Spurs brought back a lot of the same roster after a disappointing season, not making the playoffs. Key departures: Marco Belinelli, Bryn Forbes Retained: DeRozan, Poeltl, Eubanks. Drafted - Devin Vassell 11th, Tre Jones 41st. It will be interesting to see how the Spurs start the season. They ended in the bubble playing with the young guys, but start the season with Derrick White and Keldon Johnson both out. Hopefully both will be back soon, but those are two players expected to take on bigger roles this year. I hope that we see a lot of Derrick White, Devin Vassell, Keldon, and Lonnie sharing the court. I fear that too many of the units will have 2 of Lamarcus, Rudy, DeRozan, Trey Lyles, or Patty in them and it defeats the purpose of our all defense, young athletic core. I haven't touched on Dejounte, but I think he has shown little improvement since his rookie season. His handle is still too loose, he can't finish at the rim when it is contested, and he has an inconsistent jumper. Offensively he's below average. Defensively he does some of the highlight steals, but loses his man off ball and gets blown by far too often. Vassell looks like the real deal and flashes glimpses of Iguodala or Kawhi on the defensive end. His half court game is fairly polished, but he needs to work on finishing over size at the rim and he still picks up his dribble sometimes without knowing what he's going to do. I see a rough start to the year for the Spurs and likely us playing our vets too many minutes and our youth not enough, but I am optimistic about how this roster is built long term.
23 Kings 0-0 The Kings off-season gave fans yet another breath of hope, something exhaustingly familiar to the Cowbell Kingdom. Anchored first by the hiring of analytics guru Monty McNair to replace Vlade as the new GM, the Kings were able to sign Fox to a 5 year max deal - a big win considering Sacramento’s long history as a less desirable market. The Kings also landed the consensus steal of the draft, snagging combo guard Tyrese Haliburton with the 12th pick. But don’t expect the current roster to make it through the trade deadline. McNair made a slew of FA signings that expect to be shipped out to championship contenders in an effort collect more assets for the rebuild. All said, the Kings project toward the bottom of the always crowded West.
24 TWolves 0-0 The Timberwolves goals this season include making the post season for the second time in 15 years. They may have the offense to do it but they'll have to get better on defense and more familiar with each other on short notice to accomplish that goal.
25 Hornets 0-0 The LaMelo show begins! The new draft lottery odds handed a rare gift to Charlotte, and we capitalized. The Hornets enter the 2021 season with the same group of young players who impressed at times last season and the addition of a 19-year-old with undeniable star potential (and Gordon Hayward I guess?). I don’t know if I’ve ever been this excited for a Hornets season. It’s all about player development this year, but the Hornets will be exciting to watch, and might win more games than expected.
26 Bulls 0-0 New coach, new GM, new lead executive, new rookie, new phone, who dis? The roster oddly has not done much. The new GM (Arturas Karnisovas) is using the wait and see approach. Bulls are banking on Wendell Carter Jr, Lauri Markkanen and Lavine to make a big jump this year or expect them to completely revamp.
27 Thunder 0-0 Oklahoma City's time of tanking looks to finally start for real this season. Most of the roster consists of rather... unknown... players. However, all the tools are there for the perfect tanking situation: the central star to build around (SGA), the cult/meme hero (Dort), the raw but high-ceiling prospects (Bazley, Poku), the flashy highlight generator (Maledon), and the locker room vets to hold it all together (Hill, Horford). This season should be surprisingly enjoyable to watch despite the inevitably horrific W-L record that might threaten to be the worst in the league. I would be shocked if OKC doesn't get into the top lottery drawing tier.
28 Pistons 0-0 The Pistons may end up being decent if Blake Griffin (and to a lesser extent Derrick Rose) stay healthy but I'll believe that when it happens. Hayes looks like he will have a lot of growing pains, they may have the worst center rotation in basketball, Jerami Grant looks like he is not ready for a bigger offensive role. After they traded Andre last season they looked, both by eye test and statistically, like peak process Sixers. Anything happens to Blake they will probably be back there again.
29 Cavaliers 0-0 The Cavaliers come off of a season in which they were dead last in defensive rating, and towards the bottom in offensive rating. The light of the preseason was Isaac Okoro's performance on both ends, and the Cavs desperately need that to carry over into live action if they want to start getting those ratings up.
30 Knicks 0-0 "If I were to wish for anything, I should not wish for wealth and power, but for the passionate sense of the potential, for the eye which, ever young and ardent, sees the possible. Pleasure disappoints, possibility never. And what wine is so sparkling, what so fragrant, what so intoxicating as possibility!" - Søren Kierkegaard, EtiheOr
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